Another day, another datamine by _mike10d. But at least it’s the live server that was taken apart.
War Thunder 1.69.2.54 Unofficial Patch Notes by _mike10d
Gun Changes
120mm M58 (used on M103):
AP Pen increased
Range |
Old Pen |
New Pen |
|
10m |
281 |
303 |
|
100m |
280 |
302 |
|
250m |
275 |
297 |
|
500m |
265 |
286 |
|
750m |
257 |
277 |
|
1000m |
248 |
267 |
|
1250m |
241 |
260 |
|
1500m |
233 |
251 |
|
1750m |
226 |
244 |
|
2000m |
218 |
235 |
|
2500m |
204 |
220 |
|
3000m |
191 |
206 |
|
4000m |
115 |
124 |
|
10000m |
22 |
22 |
90mm M3a1 (used on M46 patton and ST-A tanks):
Heat is now Heat-fs
Heat/Heat-fs pen: 210mm → 305mm
New guns
66mm_germ_smoke_candle_launcher – unused
Cannonhispano_hs9 – unused
Gundarne33 – unused
April fools
125mm atgm now has mass. The mass is 23
Why would they change this now?
M47
Reload speed may have changed from 9.1 seconds to 7.5. Needs testing, but I do not own a M47 to test.
Edit: confirmed to still be old reload speed ingame.
Armor Changes
Cannon Breech Changes
Cannon breech armor thickness 10mm → 60mm on the following tanks:
- germ_pzkpfw_e_100.blkx
- germ_pzkpfw_maus.blkx
- Churchill mk 1
Visibility
Second Battle of Alamein map
Bushes now have forced LoD to make ULQ less effective.
Tank visibility:
Tanks visibility distance in planes: 3000 → 6000
20% increase in spotting range in both gun sights and binoculars
Flight models
G55s
Takeoff mass: 3900 → 4410
Planes
B-29
Cockpit head movement restricted to 30% of what is was before in left and up directions.
Lower front turret may now elevate 5° instead of 0°
Lower rear turret may now elevate 5° instead of a forced -10° minimum depression
deflection angles have been corrected
Ba-65 (k14) L
Turret:
Yaw: -90/+90 → -80/+80
deflection angles have been corrected
Z1007 (all)
New Scotti 12.7mm guns replace old Breda SAFAT 12.7mm guns
Game modes
Upcoming Event: Operation Neptune
Gamemode: [Battle] Normandy
In game description |
Operation Neptune is in full play, the Allies are advancing into the depths of Normandy but German forces are mounting a counterattack. In [Battle] mode each of the teams starts with one strategic point captured. If one of the teams manages to re-capture another team’s point, it wins instantly. Ground forces objectives: – Capture the enemy point – Prevent the capture of the allied point |
World War Mode
World war mode is open to accounts that have access to the World War CBT… I do not know if any accounts have this access yet though.
Capture the Flag
In game description |
In the [Capture the Flag] mode, players will have to capture the enemy’s Flag and bring it to their Flag. If you kill a player who carries an enemy flag – the Flag falls to the ground. If the flag is picked up by a teammate – he will continue to carry it. If the Flag is picked up by the player of the team whose Flag was stolen – the Flag returns to its original position. |
Battle Royale
32 or 64 player game mode
Player created rooms, like the “war in the pacific” event
In game description |
There can be only one!;Battle Royale is a variation of the “free for all” game mode. There are no respawns available in the “Battle Royale”, and battle area shrinks over time. |
Battle area will shrink over time and you will have a warning when it does. Warning will be in bold of you are in an area that will no longer be part of the battle area when the countdown ends.
Image below is Second Battle of Alamein in the mission editor:
(there will also be advance to the rhine, probably 32 player)
The blue box is the battle area
The tiny blue dots are spawn points
Spawns are random