Thanks to Urakaze for translating.
*The following data was datamined by players,hence it may not be accurate, please note that it may be changed before actual implementation*
From the datamine, it appears that players will be “driving” islands with tanks and guns on them, together with a ship captain (that is going to be in a tank or something ¯\_(ツ)_/¯)
In other words, the island is your “ship hull” and the tanks will be your “main battery guns”
The stats of the guns on the tanks are directly copied from WoT
The known player-side “ships” have the following “modules”:
US: 3* T30 + 4* Quad 20mm AA guns for AA
Japan: 3* Chi-Ri + 4* 80mm/40 HA guns
Soviets: 3* KV-5 + 4* 40mm Vickers HA
Germany: 3* Maus + 4* 88mm Flaks
Britain: 3* 6-pdr Cromwells + 4* QF 3.7 inch AA guns
Together with a “main base” with : Landkreuzer P.1000 Ratte, 2 Maus , 128mm Flak and 20mm Flakvierling
Consumables from WoT and WoWS can be used, together with a new consumable called Artillery Reload Booster (TAP INSIDER: My guess is that the consumable “Artillery Reload Booster” may be an experiment for the future French line. If it turns out fine, other nations can have it), which boosts reload speed of the main guns by 75%
The missing IJN Tone is also returning, but not as a player-controlled ship, with near infinite amount of D3A2 bombers in 3 squads of 2 bombers each, as you can see, it’s not really a player ship anymore.
Apparently, the following naval craft will make an appearance as well
– Marinefährprahm
– Landing Craft Infantry
– Haskell-class attack transports
– Shchuka-class submarine
(the submarine does not have any torpedoes, nor can it submerge, but it cannot be detected by surface ships, but with aircraft , sonar and radar, or entering proxy spotting distances)