After sifting the available data and collecting feedback from the player base, the development team is testing this significant change to the World of Warships economy.
The experiment begins April 6 and will run through the end of the month. Prior to this testing period, the costs associated with repairing higher-tier ships made them undesirable to play. By reducing the repair costs by approximately 20%, we hope to see players captaining their favorite ships more frequently.
These discounts only apply to non-Premium ships.
Keep in mind that this is only a test, and we’ll analyze all new data before we consider any permanent changes!