Project CW: Patch Notes #8 of Alpha 2 – Balancing Changes

Kent XM1 90

Firepower:

  • Fixed camera zoom parameters to 3x and 10x magnifications (was 2x, 4x, 8x).

Toughness:

  • Upper glacis armor thickness increased and will now stop autocannon projectile penetration.

Upgrades/Modules:

Ability Mod:

  • ATGM 385 Damage: Increased from 385 to 650.
  • Canister Penetration: Increased from 82 mm to 97 mm.
  • HESH Explosion Radius: Reduced from 6 m to 4.5 m.
  • HESH Explosion Damage: Increased from 150 to 260.
  • HESH Damage Multiplier Against Shell Screens: Reduced from 2 to 0.
  • HESH Critical Modules Damage Count: Reduced from 3 to 1.
  • HESH Damage Modules Count: Increased from 1 to 3.
  • HESH Ammunition Critical Damage Modifier: Increased from 2 to 2.5.
  • HESH Engine Critical Damage Modifier: Increased from 1.45 to 1.7.
  • HESH Fuel Critical Damage Modifier: Increased from 1.25 to 1.4.

Firepowered Mod:

  • Enlarged Gun Breech (Level 23 Vehicle):
    • Turret Breech Armor Debuff: Reduced from 10% to 7.5%.
    • Amount of Conditional Stacks to Trigger Empowered: Reduced from 4 to 3.
    • Conditional Modifier: Empowered now applies a damage boost to explosion damage.
  • Memento Mori (Level 26 Vehicle):
    • Incoming Crit. Multiplier: Removed.
    • Repair Kit Cooldown: Increased by 20%.
    • Repair Kit Heal: Reduced from 50% to 20%.

Kent HSTV-L

Toughness:

  • HP Increased: From 1900 to 2300.

Mobility:

  • Maximum Speed Increased: From 65 to 74.

Upgrades/Modules:

Ability Mod:

  • Grenade Machinegun Range: Increased.
  • Smoke Mortars Range: Increased.

Reaper LEO 2K14

Firepower:

  • Penetration (Base): Reduced from 280 mm to 200 mm.

Raketa T-62AV

Firepower:

  • Base Shell Penetration: Decreased from 300 to 240.
  • Shell Reload Time: Increased from 5 sec to 6 sec.

Toughness:

  • Turret Armor Thickness: Tweaked.

Mobility:

  • Hull Traverse Speed: Decreased from 51.5 deg/s to 41.2 deg/s.

Upgrades/Modules:

Ability Mod:

  • Rocket Barrage Cooldown: Reduced from 90 sec to 80 sec.
  • Rocket Barrage Energy Cost: Reduced from 75 to 70.

ORO 57K (Level 10 Vehicle):

  • Conditional Changed: “Each rocket deals 85 fire status points.”Game Designer Note: “That’s not 85 damage, that’s +85 fire status points to the fire progress bar. When it reaches 1000, the enemy tank catches fire. Rocket Pods have 24 missiles in them.”

Thunderstorm (Level 14 Vehicle):

  • Rocket Pod Cooldown: -10%.
  • Conditional Changed: “When an enemy is destroyed by Rocket Barrage, grants 25 Energy.”

Samidare HEAT (Level 23 Vehicle):

  • Number of Rockets: Reduced from -8 to -6.

Leapfrog XPD (Level 20 Vehicle):

  • Movement Speed Buff: +5%.
  • Sprint Acceleration: Increased from +20% to +25%.

Idaten (Level 22 Vehicle):

  • Sprint Energy Consumption Buff: -5%.

U-WALGT (Level 27 Vehicle):

  • Fire Damage Conditional Increased: From +15% to +35%.

Rakete-P (Level 31 Vehicle):

  • Speed Acceleration Increased: From +35% to +40%.
  • Sprint Stamina Debuff Increased: From -5% to -10%.

Firepower Mod:

Pyltsa (Level 17 Vehicle):

  • Conditional Changed: “Applies +500 fire status points when an enemy fuel tank is critically hit.”

Defender

Chopper M1E1

Upgrades/Modules:

Ability Mod:

  • Barrel M256 (Level 2 Vehicle): Bug fixed, -6% is now a positive buff.
  • X22-Flamethrower (Available in Rotatable Store):
    • Gatling Penetration Debuff: Reduced from -10% to -8%.
  • CX-5 Magnesium (Level 14 Vehicle):
    • Conditional Increase: “For each internal module/shell screen destroyed, regain 2 mana (Energy) points.”
  • EXGG Berserk (Level 27 Vehicle):
    • Gatling Damage Reduced: From +25% to +15%.
    • Reticle Side Buff Reduced: From -15% to 10%.
    • Gatling Penetration Increased: From +10% to +15%.
    • Conditional Changed: “Allows use of Gatling gun while APS is active.”

Blitz LEO 1A1B

Firepower:

  • Basic Shell Damage Increased: From 400 DMG to 550 DMG.
  • Penetration Increased: From 320 mm to 360 mm.

Toughness:

  • Front and Side Armor Slightly Buffed.

Upgrades/Modules:

Deadzone Gerät:

  • Damage Per 1.5 sec: Increased from 125 to 45 per 0.2 sec.
  • Radius Increased: From 14 m to 16 m.
  • Cooldown Decreased: From 60 sec to 45 sec.

Vampyr Drone:

  • Heal Amount Increased: From 100 HP per 2 sec to 135 HP per 1 sec.
  • Default Drone Damage Increased: From 35 to 45.
  • Cooldown Decreased: From 60 sec to 45 sec.

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