Kampfpanzer 3 Prj. 07 HK ( Germany, Tier-9, premium, mechanics: siege mode)
Performance characteristics affected by hydropneumatic suspension:
Siege mode:
• Time to switch to siege mode: 3 sec
• Time to switch to normal mode: 3 sec
• Switch to mode: (NOT automatic, by button)
Firepower:
• Elevation angles: -3°/+17°, / -12°/+20° in siege mode
• Gun loading: 6.71 sec, / 9.59 sec in siege mode
• Gun rate of fire: 8.94, / 6.26 in siege mode
• Aiming time: 2.64 sec, / 1.47 sec in siege mode
• Accuracy at 100m: 0.35, / 0.24 in siege mode
• Dispersion from moving(max.): 0.12 (7.80), / 0.30 (6.00) in siege mode
• Dispersion from chassis rotation(max.): 0.12 (3.50), / 0.20 (5.84) in siege mode
• Average damage per minute of 1 (APCR) projectile: 2861 / 2003 in siege mode
• Average damage per minute of 2 (HEAT) projectile: 2861 / 2003 in siege mode
• Average damage per minute of 3 (HE) projectile: 3755 / 2628 in siege mode
Mobility:
• Max. forward speed: 65 km/h (20 km/h in siege mode)
• Max. reverse speed: 25 km/h (18 km/h in siege mode)
All performance characteristics are indicated with a commander’s bonus.
Description not available.
Crew 3 people: Commander (Gunner); Driver (Gunner); Radio operator (Loader).
Role in battle: Sniper
Special Equipment Category: Firepower
Now this. This is a weird one.
You can’t even aim out of siege mode anyway so why the reload nerf?
Because your trying to hit things circling you and people perfer memes?
Dead on arrival.
so in a game where a track gets repaired in seconds a hydraulic system needs to be slowed down to 3 seconds? ffs wg it’s not like the crew has to leave the vehicle and hand crank it to get in siege.
3 men crew fits nicely into the TD lines, perfect for training a tier 2 or tier 3 crew.. nah i will stick to the Swedish wedges.
It’s came to me like fake Sweden.
Its a Kunze, but worse
Basically a UDES 03 with a worse gun, a tier higher.
How can a driver also act as a gunner?