WoT Supertest: Changes to Swamp

The old Swamp map left the game with Update 1.0. This iteration of its redesigned version is a 1000 m ×1000 m location that keeps the general layout of the original while adapting the gameplay to modern requirements.

1

The town at the foot of the hill with the castle is the main area for heavy tanks. Several collision spots with different types of cover at various distances will make the gameplay varied here.


2

The castle hill is an alternative direction for fast heavies and well-armored mediums. Taking this spot will allow you to rule over a large part of the map.


3

This is the primary area for sniping vehicles. The forest-covered hills on the edge of the swamp provide favorable conditions for positional gameplay. This landscape makes it possible not only to fire at enemies situated on the frontline but also to engage the vehicle in the key TD positions.


4

The key TD positions allow for establishing control over a massive part of the map and defending the bases.


5

The swamp with many bushes is located in the central part of the map. This is the domain of light tanks, with the potential for varied gameplay and interaction with the medium tank direction and the TD positions.

4 thoughts on “WoT Supertest: Changes to Swamp

  1. So that’s a brand new map, that just has the name “Swamp”. Same as airfield and the proposed changes to Empire’s Border. I think old nostalgia fans will not be hyped at all about this Swamp.

  2. i want stalingrad back, the only city map in the game with actual flanking options.
    of course, if it came back they would just close off half off the streets, so your average wot gamer (47% wr, 4k wtr) wouldnt get lost.

  3. Any map added is a good thing. I kind of liked the old swamp. There were quite a few maps to playback then. Devs should rework some of the old maps and put them back in the game. Plenty to choose from.

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