Project CW: 16th Supertest Version – New Game Modes

This is the first Lodestar (supertest) after Alpha Test 2.

📚Patch Notes

1. Mode: Tug of War
• Two teams compete for control over a series of capture points (5 in total), arranged in a straight line between each team’s spawn zones.
• The farther a capture point is towards the enemy side, the more points it generates for the team that holds it.
• Each team initially controls the two closest points to their spawn. The center point starts neutral.


• When a team successfully captures the center point, a 15-second timer begins. Once the timer ends, the next point in sequence becomes visible.
• After the 15-second timer, the next point (one of the two originally held by the enemy) becomes neutral and can be captured by either team.
• As teams capture points, their spawn zones shift forward or backward along the capture line.
• The team that captures the final enemy-held point wins the match instantly.
• Alternatively, a team can win by earning 2,000 points, by controlling all capture points, or by having the higher score when the match ends.


2. Mode: “Three Line / Two Line”
• In this mode, 2 teams of either 10v10 or 7v7 compete to capture objectives. Once a point is captured, it becomes inactive, and the next one in sequence activates. The closer you are to the enemy spawn, the more points you earn.
• At the beginning, there are 3 active bases available for capture, labeled A, B, and C.
• Once captured, a base deactivates and the next in line activates (A1, B1, and C1 respectively).
• If your team loses control of A1, B1, or C1 before the enemy does, the corresponding original base becomes active again.
• To win, a team must earn 2,200 points or have a higher score at the end of the 15-minute match.
• The Three Lines variant features 3 active bases in a triple-lane setup, played 10v10.
• The Two Lines variant has 2 active bases in a double-lane setup, played 7v7.


3. Kill Confirmed – Round Format
• In Kill Confirmed, players drop dog tags when killed. Collect enemy tags to earn points for your team, and collect ally tags to deny the enemy points. The mode is 5v5.
• Now split into rounds: each round lasts 2.5 minutes or ends if one team is completely eliminated and their tags are collected.
• A match consists of 5 rounds or ends early if a team collects a total of 15 tags.

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