Project CW: Great Change Log Is Here, As Well As The Start Of Alpha 2!

Status Effects and Internal Module Interactions

Status Effects Integration: Internal modules have been updated to support new status effects, introducing dynamic interactions during battles.

Four key effects—Fire, Electronics, Dazing, and Slowing—now exist as interactive mechanics within the game world, triggered by targeting critical modules on vehicles or interacting with the world.

Critical Zone Mechanics

  • Dealing enough damage to specific critical zones on a tank will trigger corresponding status effects.
  • Rapid-firing, low-damage weapons can build up these effects over time.

Status Effect Triggers

  • Fire: Damage to fuel tanks will ignite the vehicle, causing continuous damage over time.
  • Slowing: Damage to the engine will slow the vehicle’s movement.
  • Dazing: Damage to the crew or targeting crew-related modules will daze them, temporarily disabling their ability to fire weapons.
  • Jamming: Damage to electronic systems or Interacting with electronic warfare will jam the vehicle, suppressing its abilities temporarily.

Progression Updates

  • Account Progression → Achievements [REWORKED] → [NEW]: Achievements are now categorized, allowing players to earn Account Progression Points by completing them. These points help level up your account, unlocking exciting rewards.
  • Tank Progression [REWORKED]: Progression now includes 40 modules spread across 6 slots and 50 vehicle levels, adding more gameplay variety. Module loadouts are balanced with a Payload limit to prevent overpowering builds.
  • Factions [NEW]: Three unique Faction representatives have been introduced, offering Agents, Vehicles, Modules, and Missions. Modules purchased in Vendor’s store will skip the progression ignoring actual vehicle level.
  • CW-Coin [UPDATED]: Known before as Hard Currency, it’s earned through Account progression and it can be spent on customization. Will be delivered as a patch.
  • Missions [UPDATED]: Missions now feature expanded content and a greater variety of tasks. Missions are tied to Factions, requiring you to activate a contract with a specific Faction to proceed.
  • Rotatable Store [NEW]: A dynamic shop with weekly updated content, providing fresh items and opportunities for players.

Vehicles

XM1V [UPDATED]

A hybrid engineering vehicle excelling at controlling territory.

  • Deploy Mines

    Create a minefield. Enemies entering the minefield will be immobilized.

  • Demolition Charges

    Launch 2 large explosive projectiles at the target area. Upon impact they explode, dealing increased damage to exposed elements such as track, shield armor, and deployed gadgets.

M60A3E2 [UPDATED]

A durable tank capable of taking a punch from any direction using disposable shield armor.

  • Spike

    Sacrifice all shield armor to trigger an explosion dealing big damage in the blast radius of the shields.

  • Titan Shell

    Temporarily harden all shield armor making it invulnerable to all enemy fire.

BAT-4M [NEW]

An armored recovery vehicle with flexible protection and the capability of repairing nearby allies.

  • Repair Welder

    Repair nearby friendly vehicles, while also protecting them from incoming damage. Enemy vehicles take damage and are jammed when hit by the welder.

  • Deploy Dozer

    Toggle the positioning of the shield armor between the front and side of the vehicle.

M1E1 [UPDATED]

A hard-hitting tank with strong frontal armor for crossing open terrain.

  • Active Protection System

    Activate a forward-facing protection system that intercepts all enemy projectiles that hit it from the front.

  • Gatling Gun

    Switch to a rapid-fire gatling gun to overwhelm lightly armored targets with overwhelming firepower.

T-62AV [UPDATED]

A fast-firing assault tank focused on speed and rapid damage delivery.

  • Rocket Barrage

    Launches a limited-range barrage of HE rockets. Highly effective against exterior modules such as shield armor and tracks.

  • Afterburner

    The vehicle’s turbine engine provides additional thrust and fire effects when boosting. Applies fire effects on any surface or enemy behind the vehicle.

XM1 90 [UPDATED]

A flexible medium-distanced fighter with advanced information gathering capabilities.

  • FASTDRAW Magazines

    Load specialist munitions from the secondary magazines. These munitions are loaded independently of the primary magazine.

  • Recon Probe

    Launch up to 3 probes to detect enemies within a set radius and mark them for all allies.

M60E2 [UPDATED]

An aggressive vehicle capable of charging opponents out of position.

  • Suppressive Fire

    Use the machine gun on top of the turret to automatically target tracks to rapidly immobilize opponents.

  • Charge

    Charge forward to push enemy vehicles out of position with increased ramming damage.

Leopard 2KT14 [UPDATED]

A quick-firing brawler with excellent close-range damage output.

  • High Frequency Jammer

    Jam the electronics of enemies in front of the vehicle at close range to prevent their ability usage.

  • Automatic Defense

    An autonomous grenade turret targets the largest nearby threats, firing at opponents who are aiming at the tank or closest to firing a shell.

HSTV-L [UPDATED]

A hard-to-hit scout vehicle that has the speed to operate between enemy lines.

  • Smoke Launchers

    Deploy smoke in front of the vehicle to obscure the view.

  • Grenade Machinegun

    Switch fire mode to a rapid-fire machine gun firing high explosive shells at close range to immobilize enemies or destroy their shield armor.

Leopard 1A6A1 [UPDATED]

A deceptive hunter with a powerful long-range gun to finish off opponents.

  • Decoy

    Deploy a decoy that looks identical to the tank to deceive opponents regarding the tank’s actual position.

  • Trapping Shot

    Mark an area at distance for cluster munitions. Any opponent in the target area will be immobilized.

Agents

Raketa [UPDATED]

  • Scavenge

    Salvage scrap from vanquished enemy vehicles to recover hit points. Load scrap into the barrel to fire a clip of powerful shrapnel shells at opponents dealing big damage at close range.

Kent [UPDATED]

  • Contracts

    Identify nearby enemy vehicles for targeting. All identified targets are attacked by 3 consecutive damaging ballistic strikes no matter where they may be on the map.

Hound [NEW]

  • Hunter’s Mark

    Expose the critical modules of opponents by aiming at their tank for all allies to see. While the ability is active the reload speed of Hound’s vehicle is increased.

Chopper [UPDATED]

  • Shock and Awe

    Call in fire-support from a bomber that will carpet bomb the target area.

Anansi [NEW]

  • Specter Gunship

    Take control of a gunship flying over the battlefield. The gunship is equipped with a 40mm auto-cannon and a powerful 105mm precision gun to unleash firepower from the sky.

Ember [NEW]

  • Fireworks

    Call in a turret to protect the target area with an Active Protection System that intercepts incoming enemy shells from all directions.

Blitz [UPDATED]

  • EMP Rakete

    Fire a slow-moving missile that distorts electronic systems in its proximity to jam opponents. Trigger the missile to explode and deal big damage around it.

Reaper [UPDATED]

  • Execute

    Enemy tanks can be instantly destroyed if they are at low enough hit points by dealing any damage to them. Enter a rapid-reloading mode in which performing an execution resets the magazine.

Customisation

  • Skins [NEW]: Kent, Chopper, and Hound, the main characters of this playtest, each have 3 unique skins to explore.

  • Tank Customisation [NEW]: Colors and color schemes, as well as 3D styles (work in progress).

Maps and Game Modes

  • Maps [NEW]: Aircraft Carrier + Project Phoenix

  • Game Modes [NEW]: Kill Confirmed, Domination, PvE:

    • Kill Confirmed: Players drop tokens upon death, collect enemy tokens to score points for your team and collect ally tokens to deny the enemy the ability to score points! 5 vs 5, first to 25 points wins or the team with the highest score after 15 minutes.

    • Domination: 2 teams of 5 battle to control individual bases until one team reaches 2000 capture points. When a base is captured, the team who does not control the base have their respawn timer reduced. After a base is disabled it will be bombed leaving behind a damaging zone.

    • Versus AI: One team with real players vs another team with bots only.

  • Newcomer Scenario [NEW]: All-new tutorial and updated training grounds.

  • Plant & Defuse [UPDATED]: Now available only for Custom games.

    • Plant & Defuse is a game mode where games are played in rounds of Attackers vs Defenders, with teams randomly assigned sides prior to the match starting. After a certain number of rounds, the teams swap sides. As an update, we’ve added a physical bomb to this mode which needs to be planted on the bombsite instead of simply capturing the zone.
  • Maps [UPDATED]: Old maps revamped.

  • Performance [UPDATED]: Maps optimization.

  • AI [UPDATED]: Bot support extended to new game modes.

  • Buildings Destruction [NEW]: Added realistic fire and smoke VFX (Friendship dam → Nexus Dam (rename) buildings) (work in progress).

  • Vegetation Physics [NEW]: Now vegetation reacts to tanks, shooting, and explosions (work in progress).

  • Render [UPDATED]: Improvements for lighting and global illumination.

  • Volumetric shadows [UPDATED]: Volumetric lighting now casts realistic shadows on opaque, transparent, and even other volumetric effects, adding depth and atmosphere. This is especially noticeable on the abilities with smoke.

  • HQ voicelines [UPDATED]: Two new HQ characters (using temporary AI-generated voices) have been introduced.

QoL Updates

  • Matchmaker [UPDATED]: Matchmaker now considers not only Roles and Squads but also Tank Power and Player Skill Level.

  • Armour Inspector [UPDATED]: Added preview of internal modules, as well as new visuals for inside modules for progression (work in progress).

  • Hangar [UPDATED]: More details added to the HUD, colors and fonts updated.

  • Mouse Controls [NEW]: Mouse Invert and Mouse Sensitivity for all cameras added to Settings.

  • Controller Support [NEW]: Use your controller and battle against your friends that are using keyboard and mouse setup.

  • Ping System [EXPANDED]: We have added “Need Healing” to the communication wheel.

  • Quick Match [NEW]: Players can leave – you will be replaced by a bot.

  • Replays [NEW]: We’ve prepared a feature where it would be possible to watch replays of up to 10 games. Note! There is a risk that at the very beginning of the Alpha#2 and will be delivered as a patch. So only UI might be available.

Performance & Tech

  • Exclusive transition to DirectX 12 without legacy DirectX 11 features: This is a crucial step in our ongoing efforts to push the boundaries of what our game can achieve. The shift to a new graphics API will open doors to technologies that enhance both graphics and performance. We highly recommend you to update graphic drivers before playing the game.

  • Console support: The game now fully supports PlayStation 5 | 5 Pro and Xbox Series X | S. Players from PC, Xbox, and PlayStation can now face each other in the same battle!

  • New upscaling Super Resolution solutions: NVIDIA DLSS and Intel XeSS: Boosts performance by using AI to output higher-resolution frames from a lower-resolution input.

  • Ribbon particles: Trail effects from abilities will look even more dynamic and juicy now.

  • Medium and Custom graphics presets: Now you can fine-tune the graphics to suit your needs.

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