We continue to refine the “Big Ensk” map prototype. In its current state (and compared to the well-known and compact Ensk map), its key features are its much larger size (1,000×1,000 meters versus 600×600 meters) and the addition of a whole new direction in the countryside zone. The teams’ spawn points have been spread apart, making shoot-outs at the start less likely and flanking maneuvers safer.
Before:After:
1. The key point in the new direction is a hill with abandoned buildings: Multiple positions allow for control of the direction and provide many opportunities for medium and light tanks. A small island on the river is for stealthy play. Overall, the direction is a very dangerous place; proceed with caution!
2. This is a view of the new direction from beyond the red line (from the southwest). The zone features plenty of points for containing enemy attacks.
3. The number of trains on the tracks has been reduced, allowing you to switch flanks via the middle of the map.
4. The main area for heavy tank clashes has been improved. Now it offers more positions; the engagement distance has been increased to make quick skirmishes less likely and to synchronize the action taking place here with the events on the opposite flank.
5. New areas near the red line have been designed for flanking maneuvers and defending the direction.
it anyway wont make it into the game, because wg
LOL, they put expanded maps but they also lay-off their Quality Control and Art Departments and start to ban people who kill Community Contributors, Streamers or WG workers in the game?
Armored Warfare can be dead but at least is more balanced and fair than World of Farts.