- Once you select the two branches, the exchange cost in gold will appear at the bottom of the screen (with a discount if you have blueprints applied in the target branch). The difference in total XP research cost between the branches can also affect the gold cost (both ways). The more vehicles you trade in, the less each separate vehicle in the trade-in will cost.
- When you click on the Next Step button, you will be taken to the next screen, where you can add various resources instead of gold, possibly bringing the gold cost to zero.
- Another click on the Next Step button will take you to a screen with detailed information on the trade-in (what will happen with the crews, equipment, field modifications, accumulated XP, etc.).
- Clicking on the Confirm button (and then verifying your decision once again in the pop-up window) will complete the operation.
Important Details
- You can trade in only Tiers VI through X of fully researched branches. Not all branches will be available as target ones.
- You may trade less than five vehicle tiers if you already have researched vehicles in the target branch at Tier Vl or above. Even a single (Tier X) vehicle can be traded if Tier X is the only tier not yet researched.
- The trade-in fee will vary depending on the number of tiers traded and the difference in the amount of XP needed to research each of them.
- Equipment (including improved and Experimental Equipment), directives, customization elements, and ammo from the vehicles traded in will be moved to the Depot for free.
- Field Modification levels will be transferred to the new vehicles. You will also receive compensation in credits for the Modifications installed on the vehicles you traded in.
- The modules of all vehicles you give away will be removed and de-researched, including those in the Depot. The vehicles you receive will have every module researched and purchased.
- Crew members in the vehicles given away when you trade them will be converted into nation-bound recruits, meaning they can be moved to other vehicles of the same nation they were in before the trade without penalty. However, if a crew member has a perk efficiency penalty, they will be sent to the Barracks instead.
- All Combat XP from vehicles you give away will be transferred to that nation’s Tier I vehicle.
- All Service Record stats, Achievements, and Battle Pass Point and bond limits of vehicles you give away will be retained.
- If the branch you give away includes a rental Tech Tree vehicle, it will be removed without compensation during the trade-in. All assets related to that vehicle will be handled as per the above conditions.
- The vehicles from the target branch will be added without equipment, consumables, or ammunition.
- After the trade-in, you keep your Collector’s vehicles of the old nation even if the old branch was the only one researched for that nation.
To quote Steven He : What the heil!?
My thoughts exactly πππ
I don’t know why this was necessary. I guess the goal is after a tech-tree line is massively buffed (say, Bat Chat now), you may want to trade your Progetto 54 line (which was excellent back in the day) for B-C 25t now.
Sneaky way of WG to drain more resources
Progetto 65, I meant to say
Money-gold-money-wot doom’s destiny!
What a huge load of bullshit…………
if its simple to do, i could just trade a td line that i want to play with to some shit heavy line i dont want to play with
How about MoE on the branch traded in?
Sorry no allowed
Actually I dont see a problem its a great option for who got bored of a tehctree and want some freah air and has the resources its not like forced on anyone
Then why don’t you just grind a new line, pure and simple?
Lmao since when do players use techtree tanks πππ
Was that sarcasm ? I hope it was just sarcasm…