WoT 1.26 Common Test: Consumables Update


To amplify your gameplay comfort and effectiveness, we’re unifying and upgrading Small and Large Repair/First Aid Kits in Update 1.26.

Currently, they serve similar functions, but the small consumables are less convenient. When equipped with only Small Repair/First Aid Kits, you often have to choose which module to repair, or which injured crew member to heal in the heat of battle. This reduces your efficiency and can influence your performance.

Here’s what will change:

  • Small Repair/First Aid Kits: These will now function like their large counterparts, repairing all modules and healing all injured crew members. No more tough choices—just improved survivability and better performance.
  • Large Repair/First Aid Kits and Automatic Fire Extinguisher: The cooldown time will decrease from 90 s to 60 s, allowing you to recover faster and fight with all your might longer. However, only large consumables will provide extra bonuses, such as +10% to repair speed and some others.

The cost of the updated Small Repair/First Aid Kits will remain the same, allowing you to use them without paying extra for their larger counterparts. However, keep in mind that large consumables might still come in handy during intense combat.

Quality and Excellent Fuel

We’re making changes to our fuel consumables. All currently existing types of fuel (100 and 105-octane Gasoline, Land-Lease Oil, and Quality Oil) will be removed and replaced with new entities: Quality Fuel and Excellent Fuel. These new consumables will provide a +5% and +10% boost to engine power and turret traverse speed for all vehicles in the game.

Speed Governor Removal

Additionally, we will be removing the Removed Speed Governor from the game. This consumable was only available for Soviet and Chinese vehicles, serving as an analog of the improved 105-octane Gasoline and creating a certain imbalance among vehicles from other nations. With the introduction of Excellent Fuel, it becomes redundant and will be deducted from all accounts.

All credits you’ve spent on consumables that are being removed from the game will be compensated. We’re sure that all these changes will make consumables more user-friendly, enabling you to perform more effectively.

We’re sure that all these changes will make consumables more user-friendly, enabling you to perform more effectively.

7 thoughts on “WoT 1.26 Common Test: Consumables Update

  1. nothing changes..
    Large repair kit – Large med kit – food

    if you take any other combination you have low IQ (credits problem is not an excuse… frontline, other modes, battle pass, premium tanks, consumable sales, etc etc etc you can make millions in no time)

    1. well, Mr. Genius. Then tell me why not using large medkit + small rep kit + large repkit is an option? your choice lets you sit in the open, if you are tracked twice. having two repkits saved my life for numerous times …

      1. having two repair kits = you don’t know what you are doing in the match.. have one and learn how to avoid those situations needing two, which is easily avoidable.. if you are skipping on +10% to tank performance then you have issues on basic understanding on how to be at most effective.. gonna leave it at that.. not as if I care much about others and their choices that doesn’t have any impact on me, rather gives me advantage in battles anyway..

  2. Unifying combat rations/food would have been a plus to this development. Food does the same thing with different names respective to its nation.

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