ST-62 Version 2 (USSR, Tier-10, MT, premium, magazine for 3 shells with reverse reloading). Changes regarding basis 1.24.
This is a long-lived ST tank that has undergone a third major change. The last time the tank was moved from tier 10 to tier 8. And before that, it was transferred from tier 9 to tier 10. Now the tank has been returned to tier 10 and the drum for 3 shells has been returned.
Firepower:
• Gun loading: from 4.79 to 31.64 sec
• Reloading time for one projectile: 7.67/10.55/13.42 sec
• Reload inside the magazine: 2.00 sec
• Number of shells in the magazine: from 1 to 3
• Gun rate of fire: from 12.52 to 7.82
• Aiming time: from 2.40 to 1.92 sec
• Accuracy at 100 m: from 0.40 to 0.35
• Dispersion from movement (max.): from 0.08 (5.20) to 0.14 (7.00)
• Dispersion from chassis rotation (max.): from 0.08 (5.01) to 0.14 (8.03)
• Dispersion from turret rotation (max.): from 0.08 (4.34) to 0.10 (5.22)
• Ammunition: from 55 to 50 pcs.
• Armor penetration of 1 (APCR) projectile: from 200 to 260 mm
• Armor penetration of 1 (APCR) projectile at 500m: from 180 to 250 mm
• Initial flight speed of 1 (APCR) projectile: from 1,223 to 1,320 m/s
• Damage 1 (APCR) from a projectile: from 220 to 320
• Average damage per minute 1 (APCR) projectile: from 2,754 to 2,503
• Cost of 1 (APCR) projectile: from 1,150 to 740 credits
• Armor penetration of 2 (HEAT) projectiles: from 255 to 330 mm
• Initial flight speed of projectile 2 (HEAT): from 1,052 to 950 m/s
• Damage 2 (HEAT) with a projectile: from 220 to 320
• Average damage per minute 2 (HEAT) projectile: from 2,754 to 2,503
• Cost of 2 (HEAT) projectile: from 4,800 to 4,000 credits
• Initial flight speed of 3 (HE) projectile: from 895 to 950 m/s
• Damage 3 (HE) projectile: from 330 to 420
• Average damage per minute 3 (HE) projectile: from 4,130 to 3,285
• Cost of 3 (HE) projectile: from 1,170 to 525 credits
Survivability:
• Hull armor: from 100/50/40 to 100/70/40 mm
• Turret armor: from 190/70/50 to 290/150/50 mm
• Tank durability/HP: from 1,250 to 1,950
• Chassis module HP strength (after repair): from 200 (150) to 250 (190)
• Chassis repair time: from 10.03 to 12.03 sec
• Engine module HP strength (after repair): from 260 (130) to 360 (180)
• Optics module HP strength (after repair): from 100 (50) to 120 (60)
• Module HP strength of the turret rotating mechanism (after repair): from 140 (70) to 170 (85)
• Chance of fire: from 0.12 to 0.10%
Mobility:
• Max. forward speed: from 65 to 50 km/h
• Max. reverse speed: from 25 to 20 km/h
• Load capacity: from 40,000 to 35,000 kg
• Specific power: from 15.79 to 20.00 hp/t
• Turret traverse speed: from 54.24 to 52.15 deg/s
• Chassis traverse speed: from 62.58 to 57.36 deg/s
• Hull weight: from 16,245 to 12,245 kg
• Turret weight: from 9,800 to 7,800 kg
• Chassis weight: from 8,000 to 6,000 kg
• Tank weight: from 38,000 to 30,000 kg
Spotting:
• View range: from 400 to 390m
Camo:
• Invisibility of a vehicle in motion after a shot: from 2.59% to 2.45%
• Invisibility of a stationary vehicle after a shot: from 3.45% to 3.27%
General:
• The tank class has been changed: from “Premium” to “Promotional”.
• Added tank tag: “Earning bonds” and “Unique”
• Tank tags have been removed: “Universal Medium tank”, “Gun rammer (Class 2)”.
• Tier: from 8 to 10
• Role in battle: from universal medium tank to assault medium tank
• Cost of repairing tank: from 7,125 to 25,350 credits
• Module repair cost: from 4,787 to 8,960 credits
if they have issues balancing this thing by putting it in various tiers and changing guns, that means they are trying to prevent the BZ fiesta from happening again, also means that this will be worth getting, Good job WG 🙂
No you don’t know how the supertest works you fucking gollywog.
good job wg, a studio as big as wargaming can spend resources and manpower on balancing a tank, outstanding
WG is high on putin’s asshole fumes and nostalgia for the diseased evil empire called ussr.If you really hate peace and everything decent in the world,then support this criminal gang.
This is WG not SSSR Lesta dumbass!
Most of us don’t play on the RU server, we’re not funding the Russian aggression if we pay for WoT content. Chill.
It’s funny they thought this thing could work at Tier 8.
Not really interested in teir 10