A brand-new vehicle enters the Supertest today: the NC 70 Błyskawica, a Tier X Polish TD. It is the first Polish TD to appear in the game and the top vehicle in the new branch of Polish tank destroyers which will be introduced in one of the upcoming updates.
The Błyskawica possesses a new mechanic: the damage caused by its rounds depends on the distance from the target (it decreases the further away you are). This mechanic is active for the standard and special rounds, but not for the HE round. It prompts the player to stay close to the enemy in battle and makes playing in the NC 70 rewarding—but also demands a certain degree of tactical awareness.
The new branch’s Tier VIII and IX vehicles will also have the mechanic. Let’s take a closer look at how it works.
New Shell Mechanics
Deep-Rifled Guns High-tier Polish tank destroyers will be equipped with deep-rifled guns, unique to World of Tanks. Not only does this give the guns a remarkable appearance—it also allows them to fire unusual shells at a very high velocity.
Star Tray Shells A key feature of the new mechanics is the introduction of star tray APCR shells. They are most effective when shooting at targets up to 50 meters away. However, as the distance increases, the loss of kinetic energy means that the damage gradually decreases.
Ammunition Arsenal With the new mechanics, shells deal a lot of damage at close range, but are less effective at longer range. The third shell is a standard HE shell.
Interface Changes When using shells with the new mechanics in battle, you will see a special widget displaying the expected average damage based on your distance from the enemy if they are highlighted. As players approach their target, the damage on the indicator will increase, while with distance it will decrease. This feature helps make more informed decisions and use both shells efficiently.
How to play the NC 70 Błyskawica
The average damage of NC 70’s standard and special round at a distance of 50 m or less is 800 HP. Together with its base reload time of 13.7 seconds, this gives the Błyskawica a whopping 3,504 HP of damage per minute, theoretically making it the champion among all Tier X TDs for DPM.
However, it won’t be easy to show results like this in practice. On one hand, the Błyskawica is well equipped to survive on the frontline (where it should be to maximize the damage it deals). It possesses good mobility (with a top forward speed of 45 km/h), while its nominal frontal armor is 200 mm with effective thickness reaching 310 mm and the vulnerable spots—the lower plate and the cupola on top—are relatively compact. On the other hand, the sides of this TD are pretty thin (70 mm), its hull traverse is slow, and the gun traverse arc is just 10°. These downsides make the NC 70 dependent on allies and require the player to constantly monitor their tactical situation.
The Błyskawica is by no means a single-approach vehicle. It can snipe if needed, with a base dispersion of 0.35 m per 100 meters and extremely fast APCR shells: the standard one travels at 1,700 m/s and the special one flies at 2,000 m/s. The latter is currently the absolute best value in the game, proving that the Błyskawica deserves its name—“Lightning” in Polish. Yet sniping is the “Plan B”, because the damage of both the standard and the special round slowly decreases with range (to a meager 300 HP on average at 500 m) so the damage per minute will be much lower in this case.