WoT 1.23 Common Test: Vehicle Changes


[Object 752, Object 590, IT-3, Pz.Kpfw. Tiger-Maus 120t, Tiger II (T), Patton III (120), M24 Chaffee No. 594, ARMT, Panzerwagen 39, Vickers 6 ton, Type 63]
are being prepared, if not for the next release, then for the future after patch 1.23


Object 752
(USSR, Tier-9, HT, premium, autoloader for 3 rounds)
Firepower:
• Reload the entire magazine: from 32.60 to 38.35 sec
• Gun rate of fire: from 4.62 to 4.02
• Average damage per minute with 1 (AP) projectile: from 1,800 to 1,569
• Average damage per minute 2 (APCR) of a projectile: from 1,800 to 1,569
• Average damage per minute 3 (HE) projectile: from 2,446 to 2,132


Object 590
(USSR, Tier-9, MT, magazine for 3 shells with reverse reloading, promotional)
Firepower:
• Accuracy at 100 m: from 0.41 to 0.38


IT-3
(USSR, Tier-4, MT, premium)
Firepower:
• Gun loading: from 7.67 to 4.79 sec
• Gun rate of fire: from 7.82 to 12.52
• Ammunition: from 60 to 75
• Average damage per minute of 1 (AP) projectile: from 860 to 1,377
• Average damage per minute 2 (HEAT) with a projectile: from 860 to 1,377
• Average damage per minute 3 (HE) projectile: from 1,283 to 2,053


Pz.Kpfw. Tiger-Maus 120t
(Germany, Tier-9, HT, premium)
General:
• Short name of the tank: from “Pz.Kpfw. Tiger-Maus 120t” to “Tiger-Maus”
Firepower:
• Gun loading: from 14.86 to 15.34 sec
• Gun rate of fire: from 4.04 to 3.91
• Accuracy at 100 m: from 0.35 to 0.37
• Moving dispersion (max.): from 0.18 (5.76) to 0.22 (7.04)
• Dispersion during hull traverse (max.): from 0.18 (5.26) to 0.22 (6.42)
• Average damage per minute with 1 (AP) projectile: from 2,140 to 2,073
• Average damage per minute 2 (APCR) of a projectile: from 2,140 to 2,073
• Average damage per minute 3 (HE) projectile: from 2,705 to 2,621
Survivability:
• Rear hull armor: from 200/120/130 to 200/120/100 mm
• Track armor: from 25 to 40 mm
Mobility:
• Max. reverse speed: from 16 to 15 km/h
Concealment:
• Invisibility of a vehicle in motion: from 1.36% to 1.43%
• Invisibility of a vehicle in motion after a shot: from 0.22% to 0.23%
• Stealth of a stationary vehicle: from 2.77% to 2.91%
• Invisibility of a stationary vehicle after a shot: from 0.45% to 0.47%


Tiger II (T)
[Germany, Tier-7, HT, premium]
Firepower:
• Aiming time: from 2.11 to 1.92 sec
• Accuracy at 100 m: from 0.36 to 0.34


Patton III (120)
(USA, Tier-9, MT, promotional)
General:
• Tank name: from “M48A2 (120)” to “Patton III (120)”
• Short name of the tank: from “M48A2 (120)” to “Patton III”


M24 Chaffee No. 594
(USA, Tier-5, LT, premium)
Spotting:
• Communication range: from 730.10 to 594.51 m


ARMT
(USA, Tier-5, MT, premium, mechanics: autoloader with 3 shells)
General:
• Equipment removed: “Gun Rammer (Class 2)”.
Firepower:
• Reload the entire magazine: from 16.64 to 18.60 sec
• Gun rate of fire: from 8.32 to 7.63
• Aiming time: from 2.11 to 2.01 sec
• Dispersion during turret traverse (max.): from 0.12 (4.88) to 0.15 (6.10)
• Average damage per minute of 1 (AP) projectile: from 956 to 877
• Average damage per minute 2 (APCR) of a projectile: from 956 to 877
• Average damage per minute 3 (HE) projectile: from 1,539 to 1,411


Panzerwagen 39
(Czechoslovakia, Tier-3, LT, premium)
Firepower:
• Dispersion during movement (max.): from 0.21 (9.45) to 0.18 (8.10)
• Dispersion during hull traverse(max.): from 0.21 (8.76) to 0.18 (7.51)
• Damage 1 (AP) projectile: from 25 to 30 dmg
• Damage 2 (APCR->HEAT) projectile: from 25 to 30 dmg
• Average damage per minute with 1 (AP) projectile: from 938 to 1,125
• Average damage per minute 2 (APCR->HEAT) with a projectile: from 938 to 1,125


Vickers 6 ton
 (China, Tier-2, LT, premium)
Firepower:
• Gun loading: from 3.16 to 2.78 sec
• Gun rate of fire: from 18.96 to 21.58
• Upward elevation angles: from +25 to +22
• Downward elevation angles: from -8 to -10
• Armor penetration of 1 (AP) projectile: from 45 to 55 mm
• Armor penetration of 1 (AP) projectile at 500m: from 23 to 28 mm
• Average damage per minute of 1 (AP) projectile: from 948 to 1,079
• Armor penetration of 2 (APCR) shells: from 70 to 82 mm
• Armor penetration of 2 (APCR) projectiles at 500m: from 45 to 53 mm
• Average damage per minute 2 (APCR) of a projectile: from 948 to 1,079
• Average damage per minute 3 (HE) projectile: from 1,233 to 1,403


Type 63
 (Japan, Tier-8, HT, premium, automatic hydropneumatic suspension, gun cooling)
Firepower:
• Gun loading: from 9.60 to 10.70 sec
• Gun rate of fire: from 6.25 to 5.61
• Aiming time: from 2.59 to 1.92
• Cooling down of the gun after firing: from 12.30 sec to 13.56 sec
• Dispersion during turret traverse (max.): from 0.12 (3.13) to 0.08 (2.09)
• Armor penetration of 3 (HE) projectile: from 60 to 53 mm
• Average damage per minute of 1 (AP) projectile: from 2,000 to 1,794
• Average damage per minute 2 (HEAT) with a projectile: from 2,000 to 1,794
• Average damage per minute 3 (HE) projectile: from 2,500 to 2,243

11 thoughts on “WoT 1.23 Common Test: Vehicle Changes

  1. I have no idea what they want to do with the Type 63 honestly. They nerf the tank to hell in the bloody CT server for what purpose?

    The tank has now become pretty mediocre, okay, let’s say that straight, pretty bad.
    Bad DPM or no DPM if you wanna use the cooling mechanics for only 320 alpha.
    Quick aim speed but mediocre stabilization. Tell me you don’t wanna use Stab on a tank that has 0.18 base.
    Okay-ish mobility. No hull armor, low HP.
    Its turret is super toxic turret though. Nothing apart tier 10 TD golds and 340 HEAT/320+ APCR on flat grounds pen this turret. And very good gun depression.
    But turret armor and gun depression can’t make up for its insanely limited firepower.

    I guess they’re so afraid now after fcking up so many times.

    1. Hey, better to buff it later than be stuck with a BZ-176 lmao.

      These changes are for sure a nerf but honestly I don’t think it’ll be that bad. Even with .18 dispersion, you could feasibly drop the vstabs because of the quick aimtime (although it still isnt ideal). The tank is very similar statwise to a t-832 in dpm, but trades hull armor, some dispersion and base accuracy for the gun cooling and a tad bit more mobility. Probably not enough to make it as good as the t-832 but it doesnt put it in a bad spot imo.

      1. Of course nobody wants another BZ-176 in the game. But for such a conventional tank, is it that hard to make it balanced?
        They have been developing this bloody game for over a DECADE bro. There’s absolutely no fcking excuse for this incompetence.

        About the Type 63, what makes you think it’s not that bad?
        If a tank that has an extremely bad gun, on a mediocre platform, with just avg mobility, is not bad, then what kind of tanks is bad?
        It’s similar to the T-832, no doubt, just A LOT worse. A touch better acceleration means absolute nothing, the same top speed, even worse reverse speed, and pretty much everything else got cut apart turret armor.
        With all of the current tools it has, it is very weak when fighting other HTs and is insanely limited at long range.

      1. Tornvagn after the buff is actually playable. It has decent armor and it can smack pretty hard.
        You can always load that 297 APCR shells to make up for its poor accuracy =)))))))

      1. The problem is that I hate seeing underpowered tanks just as much as overpowered shits.
        Does this problem bother you?

  2. Looks like Object 590 will be the new gacha tank of the event, like Object 283 was last year.

    I don’t get the point of that Tiger though, more padding?

    1. Grown men that gambled to get the Obj. 283 – not to mention its sheer mediocrity – should all get a social assistant in order to get their addiction and spending habits under control…

      Btw I will never understand tank collectors or commonly known as whales… Just get some T8 prems and let it at it… On the other hand: thanks for keeping the servers alive for small dolphins like me

    2. The Tiger II looks like the Tiger II from Girls und Panzer Anime only need the paint. Cause the tracks on the turret are only in the Anime like that and never were used like that in real life.

  3. Yeah all of those tanks comming in the christmas event … i think obj 590 is the obj 283 because its very shit ^^ all other for the loot boxes 3 and a half big thing with 9x t9 prem, 1x t8 prem, 1x t7 prem, some little prems. The t3 is for tje chistmas level tree.

    If we get this… this is way better than last year with unbalanced bz or very strong iron arnie

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