The upper sub-direction on the heavy tanks’ flank in square E6 has become more open to shooting from the uppermost team’s main anti-tank positions. Now it will be more difficult for the lowermost team to advance from it.
The upper sub-direction on the flank of heavy tanks in square F7 has become more open to shooting from the main anti-tank positions of the uppermost team. Now it will be more difficult for the lowermost team to advance from it.
The passage in the F8 square in the direction for heavy tanks has been redesigned to provide more options for attacks on the southern part of the map.
In square D6, the path to the position for the uppermost team’s light tanks has been streamlined. Previously, one had to drive through the water, which slowed down movement.
The height of the mountains in squares H5 and G6 has been increased so that the lowermost team’s self-propelled guns cannot fire at the main positions of the uppermost team in the direction for heavy tanks.
The entrance to the balcony in the E7 square has been improved. Now it cannot be jumped on.
The entrance to the balcony in the G5 square has been improved. Now it cannot be jumped on.
The location of the ship’s gun in square C4 has been adjusted. Now it does not block the firing position of the uppermost team’s anti-tank vehicles (square B5 in the direction for medium tanks).
The bushes have been adjusted on the lowermost team’s anti-tank position in square E2. Shooting at square B3 now requires moving out of the bushes (similar to the uppermost team’s balcony).