it is in fact pretty simple, if you are starting a new game why wouldn’t you use an engine that developers all around the world work with?
this saves them a LOT of time on training new programmers on their own game engine, plus the current version of their game engine is only a reality so that they could avoid having to change everything from scratch in WoT, it was never about not paying the license for a better engine
at the time WoT was at its peak and they made a lot of money
nope, it is true
wargaming bought BigWorld in 2012 and developed CORE from there releasing the demo (enCORE) in 2018, they still own BigWorld
like I said it was all about retaining the core code, both engines are coded in python, source, unreal, unity, etc are all written on C++
you can check that WG is constantly looking for programmers with experience with python, which means the availability is probably low
if it really is Unreal it is simply to save time on training new programmers to work with their engine
WoT used to run on BigWorld, then changed to CORE. (Client side, in the server side BigWorld is still used).
Core engine was written almost completely from the ground up. (80% of the code was completely rewritten).
Its also written in C++ (From that i could see that you don’t know what you’re talking about)
They use python for their API`s (totally deferent from the game client)
Regarding Unreal i agree with you, most new devs have no clue how to work on anything besides Unreal.
I think ultimately is a bad choice and will backfire on them eventually.
apparently it will have story-driven PVE mode just like Armored Warfare
I wonder if they hired some former Obsidian Entertainment devs from the Armored Warfare era, that or the russian counterparts that worked directly with Obsidian and were displeased my.com chose to break the contract and move to something more like a WoT clone
yep, looks like unreal engine
Why would they not use the CORE engine? why develop an in house engine (that’s actually really good) just to throw it away?
IMO it will probably run way worse that WoT PC
Ok i had a closer look and it also might be the CORE engine, not sure tho
Who cares
i do
You play on toaster, bro?
i actually have a good PC, probably better than yours.
Cope
Sorry if i don’t like shitty performing UE games
he is right man. Unreal engine 4 has the worst optimization compared to every other engine. Name 1 good UE4 game at launch with good performance…
Wtf are you mumbling about?!
WG have been using Core for many years.
Yeah, we know. but they seem to be using UE4/5 in this game
it is in fact pretty simple, if you are starting a new game why wouldn’t you use an engine that developers all around the world work with?
this saves them a LOT of time on training new programmers on their own game engine, plus the current version of their game engine is only a reality so that they could avoid having to change everything from scratch in WoT, it was never about not paying the license for a better engine
at the time WoT was at its peak and they made a lot of money
Well, enjoy the generic looking stuttering crap fest that it will be.
Keep rewarding laziness.
You people get what you deserve.
«you people»?
I do not believe I have any say on their decision…
“plus the current version of their game engine is only a reality so that they could avoid having to change everything from scratch in WoT”
That’s false, they built the CORE engine from the ground up.
nope, it is true
wargaming bought BigWorld in 2012 and developed CORE from there releasing the demo (enCORE) in 2018, they still own BigWorld
like I said it was all about retaining the core code, both engines are coded in python, source, unreal, unity, etc are all written on C++
you can check that WG is constantly looking for programmers with experience with python, which means the availability is probably low
if it really is Unreal it is simply to save time on training new programmers to work with their engine
lol, you’re wrong.
Regarding Unreal i agree with you, most new devs have no clue how to work on anything besides Unreal.
I think ultimately is a bad choice and will backfire on them eventually.
Looks a lot like Armored Warfare
apparently it will have story-driven PVE mode just like Armored Warfare
I wonder if they hired some former Obsidian Entertainment devs from the Armored Warfare era, that or the russian counterparts that worked directly with Obsidian and were displeased my.com chose to break the contract and move to something more like a WoT clone
@Armando, thems some real good thoughts. I can see that 100%.