WoT: Update 1.20.1: Common Test 2 Is Here!

The second Common Test of Update 1.20.1 is now available.

This Test is available for technical purposes and doesn’t introduce new content. However, this is the perfect time to test drive all those vehicles that you don’t have on your account yet and experiment with various equipment setups.

The crew perk reset for gold was temporarily made free for testing purposes.

Patch Notes

Main Changes


  • The Pre-Battle Preparation time has been decreased from 60 to 45 s.
  • The number of available pings on the minimap has been slightly reduced for solo and Platoon players. 
  • The Prestige Points system has been changed.

Role Skills have been reworked:

  • Field Repairs
    • The amount of restored HP has been decreased from 75/115/160 to 65/105/150.
  • One for All
    • The bonus to the major qualification level for each allied vehicle in other roles in battle has been increased from 2/5/8 to 4/7.5/11% .
    • The number of Prestige Points required to receive the first skill charge level has been increased by 20%.
    • The number of Prestige Points required to receive the second and third skill charge levels has been decreased by 8.3% and 15.7%, respectively.
  • Bounty Hunter
    • The amount of restored HP for each enemy vehicle damaged has been decreased from 25/40/55 to 15/25/35.
  • Focus on the Target
    • The bonus that improves gun dispersion during movement, on hull and turret traverse, and after firing has been decreased from 35/55/75 to 30/52,5/70%.
    • The reduction in reload time between shots has been changed from 0.6/0.75/0.9 to 0.45/0.6/0.75 s.
    • The number of Prestige Points required to level up the skill charge has been increased by 22.2/14.8/11.1%.
  • Fury
    • The reduction in gun reload time has been changed from 10/20/30 to 15/27.5/40%.
    • The bonus that improves gun dispersion during movement, on hull and turret traverse, and after firing has been increased from 10/20/30 to 15/30/45%.
  • Inspiring
    • The bonus to the major qualification level and all skills of your crew and allied crews has been increased from 10/17/25 to 15/25/35%.
  • Fire Cover
    • The inflicted damage has been decreased from 75/150/225 to 50/130/225 HP.
    • Stun duration has been decreased from 8/10/12 to 7/9/11 s.
    • The skill effect radius has been decreased from 8/12/16 to 8/11/15 m.
  • Sleight of Hand
    • The reduction in reload time has been changed from 20/32/44 to 27/40/55%.
  • Straight Ahead
    • The bonus to engine power has been increased from 20 to 25%.
    • The repair speed of damaged modules has been increased from 10 to 15%.
  • Recon Flight
    • The cooldown time has been decreased from 10 seconds to 5 seconds.
  • Note: Values and various characteristics that are relevant for the Common Test are subject to change after their release on the live servers.

Crew Perks

The bonus to the major qualification level provided by the Teamwork perk has been reduced from 5 to 2.5%

Temporarily, crew perks can be reset for free. 

Known Issues

  • When wheeled vehicles are destroyed by a random event, the wheels of the vehicle continue to spin.
  • On the Prokhorovka map, the propellers of the plane that falls during the random event do not rotate.
  • On the Safe Haven map, vehicles can be destroyed in textures during the random event on the bridge.
  • In Onslaught, the number of battles fought displayed in the Leaderboard is bigger than that in the player’s statistics. 

Fixed Issues and Improvements

  • Fixed the issue of players being able to drive through the carriage of the moving train on the Prokhorovka map.
  • Fixed the issue of the game client freezing when leaving finished battles with the game window minimized.
  • Fixed some interface and technical issues.

Check out our handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests.


— Test client installer —

To take part, you’ll need the Wargaming.net Game Center (WGC), the latest Common Test game client, and a Wargaming.net account created prior to the cut-off date (see below).


All Wargaming.net accounts created before July 30, at 23:59 CEST can participate in the test.

Download and Install the Test Client


  • Run the test client installer.
  • Choose a different installation folder from where your regular World of Tanks game files are.
  • Select the freshly installed test client from the dropdown menu at the top of the WGC.
  • Roll out—and remember to pass on your feedback!

You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.

20 thoughts on “WoT: Update 1.20.1: Common Test 2 Is Here!

  1. I don’t know why the public test exists. People don’t agree with this 2.0 crew, which is going to be a complete flop if wargaming ends up implementing this atrocity anyway.

    1. Its not crew 2.0. Crew 2.0 was a lot better with it’s 80 skill point cap and new approach in how you train skills. This is just added skills like “equipment 2.0” that just added equipment.

  2. I’ve already stopped playing, just watching the news to confirm the launch and then no need to really care afterwards. It wasn’t my main game for years anyway, but I still had hope that it would bring more variety and fun modes like Frontlines in future. With this Crew 2.0 and WOT+ P2W crap, I am done caring. Will check the blog every now and then to see if anything changes over the year. But this patch does look like the last nail in the coffin of a once decent game.

  3. The test is to allow that 1.5% of players who don’t care about the bottom line to plan their approach to the next patch… A try before you buy, if you will… I know of at least 6, possibly 7 people who have already confirmed that they are ready to spend $2,000+ on boosting their crews with these changes…

  4. lol all these bots talking about uninstalling/leaving, ok cool and dont let the door hit you on the way out. game needed a crew rework for years, so many useless/non-functioning skills.

    1. Crew Rework needed doesn’t mean they can do whatever they want.
      This “crew rework” is nothing more than P2W. F2P players will never catch up and never be able to compete with someone like me who has a lot of 7-8 skill crews.
      Then there will be somebody who spends thousands of dollars on crews to get a 10-skill crew.
      If that’s acceptable for you then congrats, you’re a champion who is okay with whatever they put in your mouth.
      For me as a stats padder bot, I’m happy to uninstall the game even after all of my progress if this goes live.
      When skill/game knowledge matters less and money matters more, WoT sooner or later will become the name of the past.
      And nobody stays on a shrinking ship.

      1. Dude, i’m sick and tired to hear “f2p this, f2p that”, “new players this, new players that”. What do you mean ” f2p players will never catch up and compete with you”? When i started to play i was f2p player too ( well, almost, i bought T34 and i have 4.5k battles in it, but i didn’t have premium account for like 10k battles) and i didn’t have free sixth sense, i couldn’t get premium tanks for bonds, i didn’t have crew books, i didn’t have BIA 0 skill crews. WOT may have a lot to complain about, but not because “oh boooo hoooo hooo, waaaaaah waaaaah waaah those poor f2p and new players can’t compete because crew skills”.

        1. Talking about F2P/avg players just because the current WoT already has too much of P2W aspects, and that makes me feel nothing when I do 6k dmg in a tier 8 battle.
          Why you play a strategy game where your skill doesn’t matter but your money is?
          I don’t give a shit if the service cost increases as long as the game maintains a LEVEL PLAYING FIELD for everyone.
          But no. WG said “we’re gonna milk the fck out of you all even if the game dies”.
          So many people still love the game while WG’s greediness is leading our game to its graveyard.
          That’s why you’ve been seeing an insane amount of bashing towards WG in the recent few days.
          They’re sucking a massive pp and nobody can deny that.

        2. If you have no clue what those new crew skiills gonna be then you should log in the test server and see what they actually are.
          You literally can have a 10-skill crew and there are still some left waiting for you to keep grinding.
          With the current old crew system, you need a 4-skill crew for HT and a 5-skill crew for MT/LT/TD to be competitive.
          With the reworked crew system, you need a 7 if not 8-skill crew at least to stay competitive.
          That means you need to grind at least 4x amount of time it took you to get a competitive crew compared to the current crew system.
          Or you can just open your wallet and “be competitive as soon as possible”.
          There are many more shit gone horribly wrong with this crew rework that I don’t even wanna talk about.

  5. All you idiots complaining about the crew skills which only seems like a problem to those who watch QB and Skil, are complaining about the wrong thing. The biggest problem is the free bond equipment demounts that comes with the WOT Plus, and the demented idea of having the crew skills scale with vents, BIA, and vents directives. This combined the free bond demounts, is gonna lead to insanity. We are going to see FV4005s with 50% better gun handling. THAT will be the death of the game, not some extra skills that realistically no one will be able to get. No one will get 8 skilled crews, but they will have 50% better gun handling if they want.

    1. What are you even smoking? Nobody gets 8-skill crews?
      A lot of stats padders have 8 and even 9-skill crews already.
      The Free Demounting is of course another problem but it doesn’t matter that much for players like me who has full Bond Equipments on pretty much every tank that I play.
      In fact, that will benefit those newer players with not that many Bond Equipments the most.
      About equipments, you can have only 3 maximum.
      But with skill, there’s no limitation. That will make playing competitively require so much more grinding and disparity of an avg player and a veteran one become insanely big.

    2. That is exactly the problem. Better crew skills, but also more of them. So the average guy with his 4 skill crew is right now doin pretty ok against some sweaty 6skill dude. But with more and better skills that will multiply by directives, rations and the new skills, a 6perk crew will now become quite a but better than a 4skill one.

      Also, who says wg will not start selling 2 zero-perk crews soon or even trille Zero-perk crews. Or maybe new premium tanks that give their crew an extra skill. Or new boosters, or new whatnot. The new skills will open the door to more sales in the future once the dust has settled over the new crew System. Just like with tier 9 Premium tanks. I bet we will see competitive ones soon. Followed by op ones in a few years.

  6. I’ve been playing the test server (both 1st and 2nd iteration). I take one of my tanks with live server current setup and 4/5 skill crew, play it, then reset the crew and upgrade to a 6 skill crew. The difference is massive. Dispersion – minimal. Critical hits – loads. Gun handling and mobility are very noticeably different. Now whether a 4 skill crew using the new combos of perks would handle ok is another question. Quite frankly, I’m getting fatigued

    1. Exactly this is why good players (1 or 2%) will get even better and all other 80% who are trash will get shit on

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