Screenshots of early versions of the map:
As the creators said, it was not easy to combine a “large open space” and a comfortable game on each class of vehicle. The traditional method came to the rescue – dividing the location by relief in height with lowlands, stones and vegetation.
We can safely say that a colossal work has been done on the zoning of the playing field of battle:
- Part of the map is an empty space, the so-called “death field”, but this does not prevent vehicles of all five classes from moving freely and taking positions throughout the location.
- Players have several positions to defend bases – passing through the center and areas along the edges of the map, where the main forces of the teams operate.
- Light tanks (unlike, for example, Malinovka) after the “first light” have the opportunity to carry away the tracks, and not go to the hangar.
- There are opportunities for “secret approaches” to positions near the bases under the cover of ridges, terrain and the central passage. The latter will be especially relevant in the later stages of the battle.
Thus, the meetings of the opposing teams are divided into several slightly isolated small battles and their outcome is quite variable. All these principles were retained for Steppes even after the map was remastered in HD. The location has retained its appearance, albeit with some changes.
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“Heat Maps”
- Standard battle. Traveling
- Standard battle. Positions held
- Standard battle. Shooting map
- Standard battle. Positions of death
- Encounter battle. Traveling
- Encounter battle. Positions held
- Encounter battle. Shooting map
- Encounter battle. Positions of death
“Heatmap in the Standard battle sub-mode”
The directions of passing vehicles of both teams in submode, position, and also the point where the movement ends.
“Map of occupied positions in the Standard battle sub-mode”
The points where players usually take positions when playing a sub-mode are indicated. On such maps, the features of the actions of the players are clearly visible.
“Map of shots in the Standard battle sub-mode”
The shooting directions of the players of both teams and positions from which it is conducted.
“Map of positions and places of “deaths” in the Standard battle sub-mode”
“Journey map in the Encounter battle sub-mode”
The directions of passing vehicles of both teams in submode, position, and also the point where the movement ends.
“Map of occupied positions in the Encounter battle sub-mode”
The points where players usually take positions when playing the sub-mode are indicated.
“Map of shots in the Encounter battle sub-mode”
The shooting directions of the players of both teams in submode and positions from which it is conducted.
“Map of positions and places of “deaths” in the Encounter battle sub-mode”
Huh another sponsored article!
It’s literally an official article about one of the oldest maps in the game…