We are excited to announce the arrival of Japanese tank destroyers, a line we’ve been developing and balancing for quite a while. Researchable from the Tier 4 Che-He, this line of tanks has been awaited by players for quite some time. These tank destroyers will feature thick frontal armor and big guns. It will definitely not be the sneakiest or most subtle of tanks on the battlefield, instead making their presence known with their dangerous AP and HE shells, both having high Alpha damage.
Before the release of the tech tree, you can expect to see the arrival of a tier 8 premium called the Type 5 Ka-Ri. The tank has good frontal armor and sports a gun capable of firing 127mm shells with good penetration and great damage.
Next, we have Random Events. These events will take place in certain areas of the map and will create new objects which you can use tactically and strategically. Random Events will create an environment for the player that evolves along with their battle. Random Events are framed in a red border with a timer notification. You should leave this zone before the timer runs out or bad things will happen to your tank. For example, a blown-up bunker on the map will create debris. Then you can use parts of that debris as cover. Some locations will also feature new containers and concrete blocks positioned there from the start of the battle that you can move with you as you push the flank.
We will continue to work on night battles and dynamic water behavior on maps. We know that players have been eager for both of these and we will share more information as soon as we can. Details about Random Events testing as part of the Recon missions will soon so be ready to give us your feedback.Let’s share some details about Steel Hunter Reborn, a variation on the classic mode with faster-paced action, re-spawns, and even AI. We’re working on a mechanic that will allow players to re-spawn in a safe location, giving players an opportunity to get their bearings before getting back into the action.
We are also planning to reduce the gap in power between the levels. Additionally, the heal ability called Recovery has also been reworked to better support players as they fight it out on the battlefield. Altogether, you can expect Steel Hunter Reborn to be an easier version of Steel Hunter that’s just as competitive and fun. To further encourage this, we will be making changes to armor layouts and armor screens, as well as improving the auto-aim feature and adjusting shells which should make damage on the move that much easier.
The Onslaught game mode will make an appearance repeatedly through 2023, starting with a relaunch of the Season of the Griffin with a new, mode-specific progressive style and various quality-of-life improvements based on player reactions to the first episode. The Relaunch of Season of the Griffin will see changes to the progression system for victories, making the missions easier to complete and lessen the time you wait before receiving rewards. We will also introduce new maps to the map pool, Airfield and Glacier. All maps will be continually balanced throughout the year. We used a lot of data and player feedback from the first Onslaught to rebalance the perks to increase the variety in tactics and tanks chosen in the game mode. We will also remove the ping limit for players in Super Platoon’s and increase ping limit for players in general, making coordination easier. Additionally, we will remove the limitations on rank matching in a Super Platoon and make sure Super Platoons do not meet solo players. Throughout spring, we will be testing internally additional mechanics for Onslaught. With a large update of changes like qualification battles expected in Autumn, more detail on those coming later.
And finally, Frontline should return in the middle of 2023 for those who want to grind their tier 8 tanks or credits. Firstly, we have been hard at work optimizing the game mode in order to improve both stability and performance for most players. There will be a brand new desert map called Fatah Morgana and as you can see here, it’s a very beautiful map with some cool map locations that are both unique and beautiful. The main goal for this map was to improve and increase play between the lanes and give players a feeling of a truly huge map with lots of action.
The Kraftwerk map has also seen extensive rebalancing which was tested recently on Common Test. All these changes will balance the win chance for both teams by increasing the cover in key locations for both attacking and defending teams. We will also relocate key objectives in order to balance how easy they are to attack or defend depending on the zone. You can expect various quality-of-life improvements the next time you see Frontline. For instance, battle reserves will now upgrade simultaneously across all three slots. For every player that earns the rank of General in your team, limited to a total of 10, every player in that team will gain a bonus to their tank characteristics. Once more, this is just a quick peek into the future of Frontline and you can expect more details about the mode as it comes closer to release.
Finally, the crew rework will be introduced in three main stages.
In stage one, we will convert all skills and perks into a single perk system. And we will rework and rebalance those perks as well as introduce new ones. Our aim is to give you more options towards perk selection that better suit your ability and play style. Additionally, all perks will now activate as soon as you train them to 1% and become more effective as they train closer to 100%.
In stage two, we plan to overhaul and improve the user interface, making it easier for you to work with your crew and manage your barracks. We are sure that old and new players alike will appreciate this change.
Lastly, in stage three, we will remove below 100% training levels for crew when being trained and retrained. More details about stage two and three will be announced as we get closer to their updates.Auto Canons. We want to clarify that it’s not going to be an activation of the machine guns on the tanks, but a brand-new gun mechanic.
Furthermore, we plan to announce the new line of British wheeled medium tanks that will have one speed mode and move slower than current wheeled vehicles. More details will come about this brand new type of medium as we get further on in the year.
One-off events will also return such as a fun event platform (Arcade Cabinet) and some of the other seasonal events that we are working on. One of them being the Waffentrager event That’s for later this year.
Continual vehicle rebalancing in 2023. As you have seen already from our Common Test, we’re starting with a focus on improving out-of-meta tanks to make them more popular and appealing to play. As well as balancing those vehicles that data shows are currently over-performing slightly.
This is just the first wave of the year with more potential changes in the future based on observations and evaluations of vehicle performance.
Also, keep in mind that in April, we are presenting the next episode and give you even more details about what’s to come in 2023.