Supertest: 🇮🇹 SMV CC-64 Vipera – Changed Stats

https://i0.wp.com/ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/italy.png?w=656&ssl=1 SMV CC-64 Vipera. Statistics with crew at 100%:

Mass: 51,13 t   51,21 t

Power-to-weight: 11,74 hp / t   11,72 hp / t
Max speed / Reverse speed: 36 / –12 km / h   32 / – 12 km / h
Gun turning speed: 27,12 °/s   18,77 °/s
Turret turning speed: 20,86 °/s   18,77 °/s
Radio range: 750 m   525 m

Gun: Cannone da 120/55

Aiming time: 2,59 s   2,88 s

Aim spread:

during turret rotation at the maximum speed: 2,09   1,88;

  • at the maximum vehicle speed: 9,00   8,00;
  • at the maximum vehicle rotation speed: 2,71   1,88.

10 thoughts on “Supertest: 🇮🇹 SMV CC-64 Vipera – Changed Stats

  1. 0,02 hp/t nerf lol…

    Rest is okay, this thing has to give something up for the 5-shot autoloader and stupid frontal armor. Last thing we want is a TD with a lot of firepower, a lot of armor, and that goes fast (look how it went with Object 268 v4).

    1. …what, it wasn’t fast to begin with. It went 36, of anything they need to be careful nerfing this line so they don’t end up giving it the rino treatment and ruin the tanks before they even get released

      1. Since WG does not nerf premiums post-release, it’s in their best interest to make the Vipera as appealing as possible. Wether they’ll do the same for the techtree remains to be seen, though they should at least make them palatable upon release, and eventually nerf them a few months down the line (you know, so who wanted them got them).

        Also, before this nerf the Vipera with turbo could exceed 40 km/h. That’s way too much for a tank like this (in fact, turbo itself is bullshit and should be removed from the game).

  2. Rinoceronte fiasco 2.0
    Bad vehicles getting nerfed thanks to a unique gimmick that is bad to begin with
    Who the hell think a 8 second intraclip for 400 alpha to be even remotely an upside feature is beyond me

  3. The basic problem is that most of these Italian TDs are too modern for the game, so WG has to twist them in knots to make them somewhat balanced. Also, there are historical “waffle” type vehicles that should be at T7-8, but WG wants to stick to casemate/semi-turreted machines.

  4. So now it’s really slow. For a slow armor tank, the strength of the armor is really important. I’m really curious about the armor performance, but as always, we have to wait for the 3d armor layout to be added to the third-party website.

    1. Just a guesstimate on my part, but expect the turret face + mantlet and the upper plate to be very though (IIRC it’s 280/290 raw thickness), and the gun can depress 10 degrees so with the sloping it’s going to be a b*tch. Side, rear and roof will be garbage though.

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