World of Tanks to Move to 64-Bit Operating Systems and Update System Requirements


World of Tanks keeps developing and evolving, as do other software and hardware. Together with the team’s efforts, global technical progress helps us improve the game’s visuals and sound and add new modes and events. Meanwhile, we do our best to support players who use older PCs, and we strive to keep World of Tanks available for as many players as possible.

However, supporting outdated software sometimes becomes a major obstacle to the game’s development. As a result, starting from the September 2022 update, we will gradually discontinue the support of 32-bit operating systems. In so doing, we will update the minimum specs regarding RAM requirements as well as the recommended and ultra specs. After September 2022, it will no longer be possible for us to guarantee the client operation and stability for players using 32-bit operation systems, or provide technical support.

We will also adopt more detailed system requirements for the minimum specs for PCs and laptops.

  • MINIMUM
OS CPU GPU RAM Free Disk Space Internet Speed
PC 64-bit Windows 7, 8, 8.1, 10 Intel Pentium E2180 NVIDIA GeForce 8600 3 GB 70 GB 256 kbps
AMD Athlon 64 X2 4200+ Radeon HD 4550
Laptop 64-bit Windows 7, 8, 8.1, 10 Intel Core i5-2540M Intel HD Graphics 3000 (Sandy Bridge) 4 GB 70 GB 256 kbps
AMD A4-3305M AMD Radeon HD 6480G
  • RECOMMENDED
OS CPU GPU RAM Free Disk Space Internet Speed
64-bit Windows 7 SP1 (or later) Intel Core i5 (desktop version) NVIDIA GeForce GTX 660 (2 GB VRAM) 6+ GB 70 GB 1+ Mbps (to enable voice chat)
Radeon HD 7850 (2 GB VRAM)
  • ULTRA
OS CPU GPU RAM Free Disk Space Internet Speed
64-bit Windows 10 (or later) Intel Core i5-7400 NVIDIA GeForce GTX 1050 Ti (4 GB VRAM) 8+ GB 100 GB 1+ Mbps (to enable voice chat)
AMD Ryzen 5 1500X Radeon RX 570 (4 GB VRAM)

Why are you discontinuing the support of 32-bit operating systems?

Due to architectural restrictions, 32-bit operating systems cannot use more than 2 GB of RAM per application. Considering the content quantity in World of Tanks (vehicles, maps, events, modes, etc.), it is already insufficient, making the game client less stable when running on 32-bit operating systems. Moreover, the RAM restrictions limit our options while developing new content, and graphics card manufacturers discontinued the support of 32-bit operating systems in their drivers over two years ago.

Why will you both increase the minimum RAM requirements and discontinue the support of 32-bit operating systems?

The current minimum RAM required (2 GB) is determined by the restrictions of 32-bit operating systems rather than the game requirements, which are much higher already—specifically for some modes, such as Frontline. Therefore, 3 GB for PCs and 4 GB for laptops is enough to decrease the chances of issues related to insufficient RAM, provided your PC meets the other minimum system requirements and runs a 64-bit operating system. Also, our engineers will have more opportunities to improve the game’s graphics and sound.

Why did you decide to make the World of Tanks minimum system requirements more detailed?

The new RAM minimum system requirements depend on your system type (PC or laptop). We have provided several possible configurations based on the CPU manufacturer (Intel or AMD) and GPU manufacturer (NVIDIA or AMD) so that each player can clearly understand whether their system is powerful enough to run World of Tanks.

We have made this difficult decision based on objective reasoning. However, we understand that even a smooth discontinuation of the support of 32-bit operating systems still might cause inconveniences for some players. This is why we are sharing our plans well in advance and are providing a clear and detailed description of the new system requirements. We hope that all players affected by the planned changes will have enough time to take the necessary measures and upgrade to a 64-bit OS and/or install more RAM to continue playing World of Tanks.

We will keep doing our best to make World of Tanks available for the most affordable configurations.

15 thoughts on “World of Tanks to Move to 64-Bit Operating Systems and Update System Requirements

  1. Inb4 some boomer or shitter starts complaining that he can’t play wot on his 15 year old toaster.

    It’s nice to see something technical involving wot rather than deals and specials constantly

    1. True! i actually noticed a performance improvement since the last micro patch. I hope they add a 4k/8k texture settings or even move their engine to the Vulkan API. it has been like 4 years since we got new tech added to the game engine.

      1. I suspect that WG will stay with DirectX as porting to Vulkan will require some major rewriting of code and they are heavily invested in the DirectX API.

        For non-MS Windows OS[es] Wine has done a great job on the DirectX-to-Vulkan software translation layers so why incur great cost to rewrite your app.

        With the changes to Metal announced by Apple we should see a more stable DirectX-to-Vulkan-to-Metal software translation layer which will benefit the WG Game Center Mac Wrapper.

    2. I think this is happening because WG has officially pulled out of the Russian market. No longer are they bottlenecked by third-world idiots that do not amount to much. However, I doubt the game will last any longer than another 2 years, maybe 3 years top.

      1. People have been saying “This game is dying” or “This game is gonna die in so and so amount of time” since like 2015, I doubt it’s gonna die anytime soon, especially since it’s one of the only kinds of it’s type.

        1. I would argue otherwise: World of Warplanes was also its only kind, yet it is essentially dead. Granted WoWP was much younger and less further developed than War Thunder. Nonetheless, my point stands.

          1. WoWp was trash in core gameplay and it was dead on release. I don’t know how that was related to the thread. That’s first. Second, Oomfie said very clearly why this claims are nonsense. It is and was always about attention seeking. Of course it’s on a way to die but take a look at WoW, 18 years and still going. Cultlike games, which WoT is, have core audience that stays long and let the money flow. Sorry, but 2-3 years is just ridiculous claim given the context of everything around the game. But hey, here is your attention you ordered.

          2. WoWP was release one year after War Thunder. So calling it “much younger” is a bit of a misnomer imo. And I still play it from time to time, and have since pretty much the beginning.

      2. Don’t you mean second world country?
        Since that term was coined to specifically refer to the soviet union, and would also apply to its successor states.
        First world is democratic countries and third world are unaligned countries.

        Also, WG already moved away from 32-bit with WoWS a few years ago, iirc. (ref. article from 2018)

    3. I completely agree, finally some actual dev news after years of nothing. Last time I heard some sort of dev related news was promised “rtx” shadows, which of course were never delivered. Let’s hope for some more news after 64bit update.

  2. Wtf is a 32bit operating system 🤷🏻‍♂️
    And wtf is 256kps internet connection?
    My baby talks faster than that…

  3. Hopefully WG will also purge all 32-bit code from the client and only have 64-bit code.

    Why?

    The porting to ARM64 will be easier. ARM64 is the future even MS has recognized that.

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