WoWS: IMPORTANT MESSAGE FOR THE WORLD OF WARSHIPS COMMUNITY

Six months have passed since we first told you that the World of Warships team was changing course toward being more open and attentive to your feedback. Today, we’re going to tell you about the changes and improvements we have made.

Random Mechanics

  • One of the most important milestones of the previous year was the disclosure of drop chances for Black Friday and Santa’s Gift containers, as well as for all the other containers that appeared during that time. Detailed information about drop chances is collected in one place and can be found on this page.
  • We have added a warning about the nature of randomness and the need to approach purchases soberly. Players also now need to confirm that they are at least 18 years old to purchase containers and random bundles.
  • One of the upcoming game events is a new auction in which you will have an opportunity to obtain a rare ship—Gremyashchy. The distribution of this ship through an auction will give you the ability to replenish your collection. At the same time, the battle balance and situation in combat will remain almost the same, since the lots are not numerous.

Feedback and Communication

  • We have published our plans for the game for the next 6 months. We plan to update the roadmap quarterly and accompany it with Waterline videos and streams.
  • The camouflage design contest for Aviere has recently concluded. Everyone was able to suggest their own camouflage variant for the ship, and the winning one will be recreated in-game after the ship’s release. The details can be found here.

  • The Hot Fix series continues to provide insights about different people in the World of Warships team and their work on the game. For example, in December, the Hot Fix: Testing and Bugs episode was released on our YouTube channel. New episodes will follow soon! We have also improved our approach to Q&A on the official Discord and shared some insights into graphics development by answering your most popular questions.
  • Recently, we extensively covered our work on submarines in the Development Blog. In that article, we shared a lot of information with you and outlined our further plans in this area. At the moment, submarines need additional tweaking and will not be available in Updates 0.11.0 and 0.11.1.
  • The distribution methods for new ships are one of the most interesting topics for our gaming community. We have returned to publishing news on the topic regularly and will do our best to keep you informed about all the upcoming ships. Fresh news can be found in this publication.

What Lies Ahead for Us?

  • We are constantly looking for new ways to make the game more diverse. In Update 0.11.1, you will have the ability to try out a new battle type—Dirigible Derby. Your mission is to delay the hostile airship while also making sure that your allied airship is the first to reach the destination point.
  • We are working on aircraft carriers. We carry out regular tests to check different hypotheses and ideas, including those related to the mechanics of ship detection by planes. However, there is a big difference between testing something in a super test and implementing a full-fledged solution that can solve some of the current issues. We are working on various aspects of aircraft carriers and will keep you updated about possible changes.
  • We are ready to share information about Huron’s status. The ship’s 3D model is currently being checked for errors and fixed before it can serve as the basis for a game engine object—a ship with all of her settings implemented.
  • Very soon, we will share the latest results of the balance changes for Zao, Petropavlovsk, and F. D. Roosevelt.
  • We have made some progress in creating a new map inspired by the Faroe Islands. The general layout is ready, and our artists are currently enriching it with details and improving its visuals. We are planning to release The Faroe Islands on the Live Server by the summer.

We are constantly working on improving our communication with you. No considerable change is possible without mistakes. Not everything has been perfect during these past months, but we will continue to work on it, improve our processes, and strive to perfect our skills.

In conclusion, we would like to thank you for both your constructive criticism and your support. Criticism allows us to identify our shortcomings, and your kind words help us understand when we are on the right course.

We will continue to keep you informed about our plans and important updates. See you soon!

8 thoughts on “WoWS: IMPORTANT MESSAGE FOR THE WORLD OF WARSHIPS COMMUNITY

        1. They left the Community Contributor program, and a lot of their streaming has been ripping into Wargaming.

  1. Nice! It’s easily the best online game on the market. Too bad WG completely killed WoT with gold cheating ammo, it was good game before that

    1. When you drown suicide so many times in WoT, you start thinking its WoWS.

      Maybe its not the gold but the water…