Update 1.12: πŸ‡¬πŸ‡§ Charlemagne – Changed Stats

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/germany.png Charlemagne. Statistics with crew at 100%:

Gun: 120 mm Low Velocity Gun

Rate of fire: 3,91Β Β  3,75 rounds/minute
Damage per minute: 1 721Β Β  1 649
Damage per minute (HE): 2 073Β Β  1 986
Reload time: 15,34 sΒ Β  16,01 s

Rounds in ammo rack: 53 rds.Β Β  60 rounds.

Camouflage values:

  • Stationary tank camouflage: 7,07 / 1,41 Β  1,34 % (for the stationary tank / for the stationary tank after firing a shot);
  • Camouflage of the tank during motion: 3,48 Β  3,53 / 0,7 Β  0,67 % (while on the move / while on the move after firing a shot).

10 thoughts on “Update 1.12: πŸ‡¬πŸ‡§ Charlemagne – Changed Stats

  1. 15minutes *60=900 seconds
    900/16 = 56,25. So if this tank fires from start to the end, it cant use all its ammo after the “ammo rack buff” KEKW

  2. 440damage could be enough to make up for bad dpm though. If the rest of the tank is decent, which I don’t remember.

    Big damage guns will always be good if you can stay hidden when reloading and don’t allow people to shoot you back and take advantage of your long reload.

    Like look at T34, all that is is a massive, slow badly armored chassis with a good turret and punchy gun, and that still sees play.
    If Charlemagne gets good turret armor too, then it will just be a british T34, not good, but also not bad.

    1. The T34 does see too much play….I rarely see this one in pubs as the T25E5, Chrysler and Renegade seem much more popular.
      The people that played the T34 are now playing their buffed Panther 8.8.

    2. Charlemagne does not have the epic AMERICAN turrets of the T3X family but it’s still good, and the pike nose is at an autobounce angle when using the gun depression, so the hull is better protected (also, no overmatchable turret roof iirc).

      IMHO the main problem will be the horrible shell velocity. Imagine trying to hit something at range in a KV-2, except you’re not using HE ammo so the shot can bounce, ricochet or do a crit no damage.

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