World of Tanks 1.7.1 – List of Changes

Main Changes

Demounting Kit

A new type of consumables (Demounting Kit) has been added to the game: it allows demounting one item of complex equipment without using gold.

This consumable can be received from each fifth (large) Reward for Merit. Improved Equipment still can be demounted only for bonds.

Maps

  • Changed the base locations for Encounter Battles on the Ruinberg and Siegfried Line maps.
  • Made balance changes that affect the locations of spawn points for Encounter Battles on the Himmelsdorf, Ensk, Cliff, Ruinberg, Siegfried Line, Murovanka, Steppes, Lakeville, Prokhorovka, and Mines maps. The number of possible spawn points has been reduced from 30 to 15 per team.
  • Encounter Battles may now take place on the Cliff map.

Other Changes

For the duration of the Team Clash event, the Grand Battle type has been disabled in the game.

Changes to the technical characteristics of the following vehicles

France

Added the following vehicles for testing by Supertest players:

  • Char Futur 4
  • Bat.-Châtillon Bourrasque

U.S.S.R.

Added a sub-branch of tanks using the double-barreled gun system that includes the following vehicles:

  • IS-2-II (Tier VIII)
  • IS-3-II (Tier IX)
  • ST-II (Tier X)

Added the following vehicle for testing by Supertest players:

  • Object 752

Known Issues

  • Players can re-train crew members for special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their colour dynamically when selecting Colorblind mode in battle.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The client cannot be maximized to full-screen mode while the player is having a Skype call.
  • The vehicle tiers on the screen displayed upon pressing TAB are not centred relative to the vehicle icons.
  • When a vehicle hits the ground and doesn’t damage modules, the sound of taking damage is played.
  • Oscillating aiming circle in the 16x and 25x magnifications in Siege Mode during Frontline battles.
  • The reticle indicator remains on the SPG after switching to the Artillery mode if a vehicle partially intersects the red line.
  • Events at the end of the battle are not synchronized with the text of the battle result.
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, even if the amount of credits on the account is sufficient.
  • In some cases, fallen trees fall through the terrain.
  • Consumables are not replenished from the Depot if the player does not have enough credits for a complete automatic ammunition resupply.
  • If the Barracks are full, players cannot sell a vehicle with the Crew Member’s Dismissal option selected.
  • Low volume of the vehicle destruction sound.
  • Upon successful completion of the Alliance-14 mission during the Chimera operation, the failed mission icon is displayed after the battle.
  • The track repair bar fills up before the repair finishes, and the vehicle can start moving.
  • At screen resolutions below 1366×768, when the option “Hide nickname in battle” is enabled, the text of the “Create Platoon” button in the Garage extends outside the button itself.

Fixes and Improvements

  • Fixed the issue of players with long nicknames being unable to see the icon of the enabled anonymizer in battle.
  • Fixed the issue of the missing reloading sound for double-barreled vehicles.
  • Fixed the issue of incorrect crediting of rewards for completing Personal Missions that have conditions of the following type: Do a total of X in Y battles.
  • Fixed the issue of transition from Session Statistics to the Hall of Fame.
  • Fixed the issues of game client freezing when completing Bootcamp.
  • Fixed the description of the reward styles earned for Ranked Battles.
  • Fixed the aiming-related issue for double-barreled vehicles in Frontline mode.
  • The Personal Score tab of Battle Results no longer displays the actual nickname of the player if they had the anonymizer enabled.
  • Added the information about XP received through the manageable multiplier to XP (available within WoT Premium Account) to the Detailed Report of Battle Results.
  • Removed information about Mastery Badges from Session Statistics if such Badges are missing.
  • Improved the operation of the Excluded Maps screen.
  • Fixed the incorrect behaviour of the server aiming circle when using Auto-Aim.
  • Fixed the issue of the wobbling camera for SPGs in Trajectory Aim.
  • Fixed the issue of a badge overlapping with the player’s nickname at low screen resolutions.
  • Closed areas that were not intended for gameplay (ruined houses) on the Ruinberg and Siegfried Line maps.
  • Improved the display of the 3D styles for the Object 261 and the Kranvagn.

8 thoughts on “World of Tanks 1.7.1 – List of Changes

  1. “There is no protection from spam-clicking on the minimap.”

    Wasn’t the ‘block for one battle’ feature put in for this exact reason? You can have the game ignore a spammer’s messages AND pings with that.

    Sadly, it seems that less than 10 players in total know about it…

  2. There is no protection from spam-clicking on the minimap.

    Because it is tied to a TEN YEAR OLD CHAT SYSTEM … remains from the beta!

    In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, even if the amount of credits on the account is sufficient.

    You don’t say!? I made a blogpost about that! LITERALLY explaining HOW you do the math. You had/have the order BACKWARDS… first it tries to repair, than it looks how much money was made.
    Oh wait you didnt had enough when i looked? Oh well, here is 10 times the amount it would have taken added to your wallet 😀

    Fixed the incorrect behaviour of the server aiming circle when using Auto-Aim.

    Might explains a lot. Love if i aim straight and the shot goes up. (rarely and mostly snapshot stuff, but it made me wait another second most of the time to avoid it)

  3. Some issues are not fixed because they are too lazy. Its quite obvious.

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