- Shells for SPGs rebalanced starting from Tier VI.
- If the gun of an SPG is not used on vehicles above Tier V, or the gun does not have a standard stunning HE shell, the gun will not be rebalanced (no shells will be added).
- If the gun uses a special HE shell, then it simply loses the stun effect. All other parameters of such shells will remain unchanged, but at the same time the average damage per shot will increase by about 15% in comparison to the damage per shot of the standard shell. In other words, the previous special HE shell will be brought into line with the new concept (it will no longer stun and receives increased damage per shot).
- The special ammo of the Premium SPGs are represented by HEAT (for the 105 leFH18B2) and AP (for the Sexton I) shells. The parameters of these shells will remain unchanged.
- The Battle Results are displayed in fullscreen.
- The Personal Score tab has been renamed to Battle Results, and a Personal Score section has been added. This section contains the total values of the following parameters:
- Damage caused with your assistance
- Damage caused
- Damage blocked by armor
- Enemy vehicles destroyed
- The Battle Performance section has been moved from the Personal Score tab to the Team Score tab. Now, when you open the Team Score tab, a screen consisting of two sections (Our Team and Battle Performance) will be displayed by default.
- The Statistics and Time sections have been removed from the Detailed Report tab. The tab itself has been renamed to Financial Report and will contain only finance-related information. The content of the Statistics and Time sections is available only in the Statistics section of the Team Score tab.
- The interface for applying the Manageable bonus has been changed.
- The interface for Reward for Merit progression has been changed.
- The team score can now be sorted according to the following parameters:
- Damage caused
- Enemy vehicles destroyed
- Experience