The Minsk map refinement testing is in full swing: we’ve elaborated two adjusted versions of the location and today we put them into closed testing.
1) First version
The first version will see three main game areas redesigned: the city blocks around the circus, the map’s open ground and the blocks clustered around the ‘Victory’ obelisk.
∙ To provide for a wider variety of tactics, we’ve made the built-up area behind the buildings topped with huge red letters reading “ПОДВИГ НАРОДА БЕССМЕРТЕН” (“The People’s Deeds Are Immortal” available to battle in.
∙ The terrain in the northern part has been lifted thus allowing for more intense battles on the map’s open ground. Also, the ford has been covered a bit to make it harder to shoot through from a distance, while the stairs are now wider to allow for easier crossing of the water barrier. The position for TDs in the upper-left corner has been revised, too: the shrubbery has been thinned, and a newly added small hill is now providing cover from fire.
∙ The central part has been complemented with higher grounds to make it easier for light tanks to survive in this area.
∙ The number of objects blocking shooting through from a distance has dwindled: among others, a part of the white fence along the avenue has been removed.
The site planning in the western part (the area by the circus) has been reworked dramatically: now the backyards are more spacious and accessible to battle in.
2) Second version
The other variant features the above-mentioned adjustments plus a new edifice has been erected by the northern base in order to make up for the improved positions by the circus and diversify gameplay options in this part of the map.
None of these refinements are set in stone. Depending on the testing results we will decide whether we should keep working on the map.