Today we’re launching the closed test of the adjustments to the Minsk map. They should provide more tactical variation around Victory Square (in the eastern part of the map), add a safe route at the center of the map, and improve both the offensive and the defensive potential of Minsk’s northern part.
So what has changed?
- The buildings bearing the “People’s Deeds Are Immortal” installation (those huge red letters on the roofs) now have accessible backyards. This will let heavily armored vehicles get into short range with more ease, and also provide additional opportunities for attacking and taking enemy positions. This extension will make the map a bit larger (1,050 by 1,050 meters).
- The terrain in the northern part of the map has been raised to create a fold, and the shrubbery is thicker now. This should create more tactical options for both the attacking and the defending side.
- A ford has been added to the northwestern part of the map. The ford makes crossing the river safer (for either team) than the bridge which is currently well exposed to fire.
By introducing these changes, we intend to make the gameplay more variable and fun while keeping intact the historical accuracy of the map. Whether we go forward with them, depends on the test results.