Supertest News: Reworked Minsk Map

Today we’re launching the closed test of the adjustments to the Minsk map. They should provide more tactical variation around Victory Square (in the eastern part of the map), add a safe route at the center of the map, and improve both the offensive and the defensive potential of Minsk’s northern part.

So what has changed?

  • The buildings bearing the “People’s Deeds Are Immortal” installation (those huge red letters on the roofs) now have accessible backyards. This will let heavily armored vehicles get into short range with more ease, and also provide additional opportunities for attacking and taking enemy positions. This extension will make the map a bit larger (1,050 by 1,050 meters).
  • The terrain in the northern part of the map has been raised to create a fold, and the shrubbery is thicker now. This should create more tactical options for both the attacking and the defending side.
  • A ford has been added to the northwestern part of the map. The ford makes crossing the river safer (for either team) than the bridge which is currently well exposed to fire.

By introducing these changes, we intend to make the gameplay more variable and fun while keeping intact the historical accuracy of the map. Whether we go forward with them, depends on the test results.

More pictures:

http://cdn-frm-eu.wargaming.net/wot/eu/uploads/monthly_05_2019/post-527655019-0-55743300-1558602168.jpg

http://cdn-frm-eu.wargaming.net/wot/eu/uploads/monthly_05_2019/post-527655019-0-66128600-1558602174.jpg

http://cdn-frm-eu.wargaming.net/wot/eu/uploads/monthly_05_2019/post-527655019-0-04578800-1558602185.jpg

http://cdn-frm-eu.wargaming.net/wot/eu/uploads/monthly_05_2019/post-527655019-0-81053700-1558602191.jpg

http://cdn-frm-eu.wargaming.net/wot/eu/uploads/monthly_05_2019/post-527655019-0-40067400-1558602203.jpg

http://cdn-frm-eu.wargaming.net/wot/eu/uploads/monthly_05_2019/post-527655019-0-32379200-1558602209.jpg

Source: EU Forumz

0 thoughts on “Supertest News: Reworked Minsk Map

  1. Looks Good. Better to what it is currently. How much better we need to play it first. Now if they deleted the Empire Border map…

  2. It\’s still an equally terrible map. One tunnel in the west, one tunnel in the east…

  3. \”Reworked\”

    every time we get this from WG its likely the Map itself is badly worked or bad design
    So doubtless Minsk fate will be to be \”reworked\” time and time again over the tear and into 2020 no doubt, and still it wont be a good Map (excerpt for HT

    City only Maps are a big problem
    they just simply suit HT and Heavy Armoured slow Vehicles as its \’corridors\’ everywhere

    LT\’s just zip along the canal area like idiots at 60 ~ 90kph up down up down, that\’s it!

    MT\’s with no armour die fast – or Camp like fuck
    SPG well not that I care, but must be so much fun (lol) on City maps
    TD.s same as MT\’s with no armour die fast or Camp like fuck

    ahh WG
    you so do Know best don\’t you ……………………. no!

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