1.4.1 Update Review Video + Patchnotes

List of Changes:

Main Changes

Exterior:

  1. Added the functionality of applying Paints to Tier VII vehicles.
  2. Added additional slots for decals on Tier VIII vehicles.
  3. Made some UI improvements.

Maps:

Fixed some issues on the following maps:

  1. Ensk
  2. Westfield
  3. Fisherman’s Bay
  4. Mountain Pass
  5. Serene Coast
  6. Paris
  7. Pilsen
  8. Glacier
  9. Hinterland
  10. Widepark

Blueprints, New Functionality:

Blueprints are special content items that can be used to get discounts on researching new vehicles. Every researchable vehicle (starting from Tier II) has blueprints.

  1. Once a blueprint is completely assembled, no experience is required for researching a corresponding vehicle.
  2. Each blueprint consists of fragments; their number depends on the vehicle tier. Each fragment increases the research discount of a particular vehicle.
  3. If a player receives a blueprint fragment for a vehicle that has already been researched or has all blueprint fragments collected, such blueprint fragments will be automatically converted to one of the following blueprint types: universal or national.
  4. A player can get a blueprint fragment they need by converting a certain number of national and universal blueprint fragments. The number of the required blueprint fragments depends on the vehicle tier.

Added a new type of battle rewards: Reward for Merit (previously known as the Random Reward). They contain various game items, as well as blueprint fragments. They can be earned in the following way:

  • With a certain probability after each battle.
  • If a player does not receive a Reward for Merit after a battle, the probability of receiving it increases for the next battle. When you receive a Reward for Merit, the probability is reset and the process repeats.
  • These rewards can be earned only in Random Battles.
  • The first four rewards you earn will be small and the fifth one will be large.

Crew Skins:

A crew skin includes the following set of personal data:

  • Unique avatar
  • Unique first and last name
  • Short informational note

A crew skin is applied to a crew member and changes their look. At the same time, all attributes, experience, Skills and Perks remain unchanged. Application of a crew skin is free of charge.

Moreover, Personal Data of crew members can now be changed free of charge.

Changes to Vehicles:

France

Added the following vehicle for testing by Supertest players:

  • M10 RBFM

Fixes and Improvements:

  • Fixed the issue that caused the log to disappear, when a vehicle is destroyed, provided that the player has not enabled the “Show in Postmortem mode vehicle that destroyed your vehicle” option.
  • Fixed the issue when the amount of received damage of the shot that destroyed the player’s vehicle was not displayed in the log.
  • Fixed the issue when the penetration marker was green when aiming at an enemy vehicle through a destroyed vehicle.
  • Fixed the issue when Exterior elements were not deducted in the Depot.
  • Clarified the conditions of receiving the Supreme Gun award.
  • The reward of Coalition-11 in the Chimera operation was changed to 1 day of Premium Account time and 2,500 Free Experience for completion of the primary conditions, and a garage slot for completion with honors.
  • Fixed the issue when directives could not be equipped in the vehicle comparison screen.
  • Fixed the issue when shells hit the turret even when it was detached after an ammo rack detonation.
  • Now, shadows of the wheeled vehicles match their size.
  • Fixed the issues of equipment that is available for the wheeled vehicles.
  • Fixed visual inaccuracy in the models of the Leopard 1 and Panhard EBR 75 (FL 10).
  • Added the revised experience distribution system for the future seasons of the Ranked Battles.

Known Issues:

  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • The recruiter’s Recruiting Office does not display the recruits and reservists that they invited, if the recruiter’s account is restored to a state, preceding the moment when recruits accepted the invitation.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Shaking aiming circle in the 16x and 25x magnifications in the Siege Mode during the Frontline battles.
  • The reticle indicator remains on the SPG after switching to the Artillery mode, if a vehicle partially intersects the red line.
  • Shaking reticle indicator on object models.
  • Events at the end of the battle are not synchronized with the text of the battle result.
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8 thoughts on “1.4.1 Update Review Video + Patchnotes

  1. The drops seem pretty rare. I got the first one, then took me another 20-30 battles or so to have another. Not sure if good or bad to be honest, I have a lot of tanks researched so I get global blueprints, I did not see what tanks were dropped originally. If it’s 20 games for a quarter of a tier 3 tank it’s going to be useless. It would be nice to have some drop rates.

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  2. yes….drop rate seems to be random….first 4 were in about 30 games….the 5th one took another 20 and I finally got it for a game I ended in 11th place on XP…….where is the merit in that???

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    1. It is supposed to happen based on your activity in the battle, a kindof intangible value (that also adds XP btw). Examples: shooting but not penning, spotting a tank that is being hit by another tank that can spot this tank himself, being shot at but missed..that stuff.

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  3. Blueprints are weird. I likely have around 2/3 of vehicles researched, but it needs (12+4)*12=192 blue prints to research tier 10 vehicle. Requirements for low tiers are somewhat high as well. Maybe one universal/national blueprint is worth of 1000-1500xp, while specific one is worth of 10k XP. It helps with progression to higher tiers very little, but it’s better than nothing.
    Wargaming: if you want me to grind more lines, please remove sixth sense skill from commander and make it standard game mechanics. I don’t want to suffer by playing lower/middle tiers with bad crews.

    Liked by 1 person

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