New Matchmaker Trials on ASIA

In November of this year, we released an Asia-exclusive micro-patch with the aim of testing certain solutions to pressing issues on the Asia server, in the hopes of providing players with a more convenient matchmaking environment. This important experiment is taking place in a live trial format and is helping us make World of Tanks even more enjoyable for every one of you.

We have been gathering your feedback and analyzing the data obtained over the past few weeks, and we are now ready to share more information.

In a nutshell, our conclusion is that the tests have been successful so far and it seems we are moving in the right direction, so we have decided to extend these trials into 2019.

Studying Your Feedback

After examining your feedback and the data obtained during the trials, there are two areas in particular where we see room for improvement:

  • Increased queuing time for Tier X vehicles
  • Increased number of players who don’t wait for the start of the battle and leave the Queue once the 5-minute waiting period has expired

We have also heard some feedback from players feeling that the number of SPGs may have actually increased in some battles. This is also something we are keeping an eye on, although the data is not conclusive at this time.

We recognize that there is the potential for all aforementioned problems to exist, and we’ll continue to verify them through statistical analysis. In the meantime, because of our concern with the longer queuing times for Tier X vehicles, we want to introduce a fix ASAP.

This is why on December 27th, 2018, we plan to release a new set of updates for the Asia servers only, which we believe will help us solve these problems and take us a step further in:

  • maximizing the quality of your battlefield experience,
  • providing an optimal matchmaking environment and reducing the average waiting time for a battle (especially for Tier X vehicles), and
  • redistributing the number of games per day at Tier X. Due to this, the number of two-tier battles will be decreased, while the quantity of three-tier battles will increase slightly.

To achieve these goals, we have decided to introduce templates with 4 tanks in the top: 4-5-6 and 4-4-7 (for the Hong Kong server only). These templates best fit the current queue structure.

New Tweaks Coming to Matchmaking

On December 27th we’re going to introduce the following improvements:

Configuration changes for Hong Kong server

  1. The 4-5-6 and the 4-4-7 template for Tier X vehicles will be added.
  2. The time for assembling the templates will be changed, thus reducing the average queuing time.

Configuration changes for Australia server

  • The 2-5-8, 2-4-9 and the 2-3-10 template for Tier X vehicles will be added.
  • The time for assembling the templates will be changed, thus reducing the average queuing time.
Note: Live trials on the Hong Kong and Australia servers are still running! Both Asia servers still retain its own matchmaker settings, which will be updated on December 27th.

What’s Next?

This Asia-exclusive trial period is still in progress. It is possible that we may also change the format of the test to get as much meaningful data as possible after deploying the new tweaks.

IMPORTANT: As before, we are still looking forward to your feedback and are closely following the progress of the live trials in Asia. Please share your feedback, impressions and suggestions; they will be carefully analysed.

34 thoughts on “New Matchmaker Trials on ASIA

  1. “number of two-tier battles will be decreased, while the quantity of three-tier battles will increase slightly”

    They have no idea what they are doing…

  2. “number of two-tier battles will be decreased, while the quantity of three-tier battles will increase slightly”

    They have no idea what they are doing…

    1. Indeed…
      ”The 2-5-8, 2-4-9 and the 2-3-10 template for Tier X vehicles will be added”
      Even more tier 8 fodder for the tier 9 and 10. Even more chances that the 2 tier 10 on one side will be better than the 2 others. One sided, 5 minutes games will be even more frequent.
      They clearly don’t even play their own game.

      1. Oh and that “2-5-8, 2-4-9 and the 2-3-10 template” is for AUS server which always suffers from low server population

      2. Hello, I’m from the ASIA server…of the 1008 games I played from 2 December – 4 January, I have had less than 15-20 minus 2mm matches overall. While I played mostly T6 in this time frame, the few tier 8s games I have had were mostly +/-1 or after the latest patch, a lot of equal tiers.

        On the the minus side, there seemed to be a lot of 3 spgs games. To me this new ASIA only MM is a vast improvement of what it used to be and certainly an order of a magnitude better than what you poor souls are experiencing on EU/US/RU curently.

      3. You say fodder for T10, I say a chance to not meet a T10 on the battlefield but instead a tier 8 (or 9)
        Or in your opinion having more T10s is more comfortable for T8? Unless WG goes for +-1 you will have to see T10s in your T8 , so wouldn’t you rather have higher chances at meeting a tier 8?

        Besides if we assume that a tier 8 can take out a tier 10 (which they can depending on the situation), lets say a T10 is worth 2 tier 8s (or 3), that means to defeat those 2 tier 10s you would need 4 tier 8s (or 6), but with 3 T10s it goes to 6 (or 9), so does that not improve chances for a decent platoon of tier 8s against a tier 10?

        The issue sort of lies in what WG will do with the T10s and how large population will play with them. There is some truth behind the fodder part of what you said. Some people may not want to play at the bottom, so they play T10s. If WG want the T8s to be a fodder to make it more comfortable for T10s and less comfortable for T8s so as to motivate unlocking of T10s, WG will make less full T10 battles (single tier battles). The result is more T10 battles vs T8s, and the higher the T10 population the more often they need to take T8s in the bottom list.
        __

        “Even more chances that the 2 tier 10 on one side will be better than the 2 others.” I fail to see how this is different from 3 tier 10s.. So you mean 3 good players will be easier to defeat for a single good player paired with two monkeys? (based on your argument of chance of getting bad players, if one team has two good players the other has none). Maybe the chances of having one good guy (and 2 bad) vs 2 good (and 1 bad) are increased but it changes very little on the whole.

        The only way to significantly increase equality in the amount of good top tier players is to increase the amount of top tanks per side and unless it is a 2 level battle, I doubt you want a significant increase of T10s to fight in your tier 8. (Or we could give you a special 1-0-14 template and you get your max skill equality with top tiers)

        1. Hi ! (in advance, sorry for my bad english, it’s not my first language)
          Let me say it differently : I prefer 5-5-5 than 3-5-7. Even worse would be 1-5-9, or 1-0-14 as you mention it as an extreme example. This last one would not make any sense, we sure both agree on that !
          In other words :
          It’s not about the probability to meet a tier 8 if you’re a tier 8. If you’re at the front with your tier 8 in a tier 10 battle, there is a problem. Even in a tier 8 heavy, you’re going to act as a second line support at best, first line support at worse, but I digress.
          It’s more about the chances for a tier 10 to meet another tier 10, to compensate one another.
          Also, the less there are, the higher the chances are for the skill gap between them to be big. In the extreme example of 1-0-14, if your tier 10 is good, and the enemy team has a tier 10 tomato, the match will be one-sided, and will last less than 5 minutes.
          On a 5-5-5, the average skill level of your 5 tier 10 has a high chance to be not so far away from the average skill level of the 5 tier 10 of the enemy team.
          At 3-5-7 or 2-5-8, the 2 or 3 top tier average skill level difference between the teams can still be a lot different.
          So a 5-5-5 template would make games last longer, and far less one-sided.
          Furthermore, with a 5-5-5, you will fall in a +2/-2 match as (at least more) frequently as a top tier than a bottom tier.

          Following the same logic with the +1/-1, a 7-8 template would be better than a 5-10, the worse one would be 3-12, or 2-13.

          In the end, when you say that the only way to significantly increase equality in the amount of good top tier players is to increase the amount of top tanks per side, yep, we agree on that.

    2. …but but I was getting more than 95% 2 tiers battles i.e +/-1 mm , not that I’m complaining.

  3. While at it, create a new server for Eastern Europe and their inbred defectives and things will be just fine

  4. While at it, create a new server for Eastern Europe and their inbred defectives and things will be just fine

  5. “redistributing the number of games per day at Tier X. Due to this, the number of two-tier battles will be decreased, while the quantity of three-tier battles will increase slightly.”

    And with this statment they show us their damned stubborness to actually adjust their failing receipt. One that is slowly bleeding them dry.

    On a personal note I’d rather have them implementing a +2 template with just 43 bottom tier tanks.
    Thus minimising bottom tier exposure to +2 and laying the emphasis on two-tier battles.

    But somehow someone quite fcking stubborn high up the WG food chain puta their feed on the brake, while feedback indicates the beforementioned preference of players.

  6. “redistributing the number of games per day at Tier X. Due to this, the number of two-tier battles will be decreased, while the quantity of three-tier battles will increase slightly.”

    And with this statment they show us their damned stubborness to actually adjust their failing receipt. One that is slowly bleeding them dry.

    On a personal note I’d rather have them implementing a +2 template with just 43 bottom tier tanks.
    Thus minimising bottom tier exposure to +2 and laying the emphasis on two-tier battles.

    But somehow someone quite fcking stubborn high up the WG food chain puta their feed on the brake, while feedback indicates the beforementioned preference of players.

  7. The game is inevitable dying. WG and their stubbornness are bleeding them dry. So it come to pass. Find another game and soon you’ll forget this dying mess….

  8. Excuse me , I may have to go vomit and jump off a bridge so I dont have to endure more fodder games …

  9. Always suspected that Wargaming Developers & Managers and Senior Managers were drinking bottles of Vodka 24 hours a day every day or shooting up with Coke ~ or both at the same time! probably both same time?

    now I know its all true ;-

    probably have $5000 hookers for booty calls most nights as well
    )) which we pay for btw

  10. Just so you know guys this thing actually works, but still have problems which they might fix – mainly multiple time out in TX even in prime

    PS – Also the marathon for SU 130 PM was pretty easy thanks to the MM changes over in Asia

  11. Well I’m looking forward to seeing how this is gonna end up.
    People just have to come to the immediate conclusion that these changes will make it to the live server, albeit they’ve clearly said that this is just a testing phase.

  12. Interesting, WG is between a rock and a hard place. If they make MM less cancerous, the tier 10 queue goes to crap, and vice versa. And the only way to solve both problems is to get tier 10s to fight exclusively other tier 10s. And if they do that, then tier 9 becomes the new tier 10…..

    1. Noting they chose to test this on the lowest population server. Unclear what tier 10 wait times would be like in eu or Ru. But it does highlight that tier 10 as a tier isn’t that attractive to play when in a mostly +/- 1 mm. Maybe if they focused on balance things might improve.

  13. The +1mm is the best thing I’ve ever seen WG do thus far.
    There are bugs as stated above, but overall it’s a positive move in the right direction.

    To help reduce tier 10 queue time bug, WG could turn off the option for tier 10 players to disable grand battles, and perhaps run a frontlines tier 10 event.

    Thanks WG, keep it up.

    1. Tbh I never get why GB is not it’s own mode option for tier X that adds players that have it enabled in randoms. As GB don’t even count for your service record even when played in randoms. As in battles played as it has it’s own separated stat page. Nor don’t I see why FL could not be available for tier 8, 9 and X “still +0 games mind you” when the event comes on. Tho… that last part might not be as popular as premium tank income is not there. Tho they could fix that by giving bigger rewards that gets the prices they talked about faster. Inc the premiums for FL that is tier 8,9 and X as they said.

  14. 2-3-10 for tier X only? Maus and Type 5’s must have a field day. Even more so after the special ammo changes if they keep that MM.

  15. Lots of complaints, but few appreciations for the obvious.

    Battles Get Better == Queue Times Get Longer

    Five minute wait times and people leaving queues in frustration. Those are equally as disastrous for WG as having good MM.

  16. holy fucking christ
    “Configuration changes for Australia server

    The 2-5-8, 2-4-9 and the 2-3-10 template for Tier X vehicles will be added.
    The time for assembling the templates will be changed, thus reducing the average queuing time.

    wow, WG is completely ass-fucking the Australian server….guess there’s not enough money coming in over there!

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