Update 1.0.2 Rolls out for Common Test

Common Test Review: Update 1.0.2Common Test Review: Update 1.0.2

It’s been over two weeks since our last release, and we’ve got a fairly-packed new update wrapped and ready for Common Test. There’s plenty to cover, from an evolved take on customization and level design tweaks to select maps and new Tier X Soviet tanks. Oh, and we’ve got a bunch of improvements to the beginner’s experience. Let’s dive in, shall we?

Tier X Soviet Tanks

Earlier this year, the second most discussed topic (after new graphics, of course) was the Soviet Tech Tree revision. The majority of tweaks revealed last December hit production servers in 9.22. Now, it’s time to lift the curtain on what’s filling the two vacant Tier X spots.

The Rear-Turreted MT Line—K-91

XP needed to unlock the tank: 252,700

In 1.0.2, the Object 430 Variant II will lead to the K-91, and will be tweaked in accordance with other vehicles of the branch and new characteristics will be available on Common Test 2. The K-91 has tough turret armor, the line’s trademark rear-mounted turret, and it plays like a natural progression up the A-44 line. Its above average accuracy paired with superb shell velocity (1700 m/s), aiming time (1.9 s), and penetration (276 mm with APCR rounds) can prove devastating in skilled hands. Good maneuverability and reasonable gun handling compensate for brittle armor, mediocre -5 gun depression, and limited turret traverse range.

Gameplay Tips

  • Stay away from close-range battles: Although quite maneuverable, the K-91 doesn’t have the armor to last long under fire. The 180° turret traverse range is a limitation that helps make this MT easy prey for more-agile opponents.
  • Make use of view range and firepower: The view range at 410m makes the K-91 shine at long-distance engagements. Thanks to high camo values comparable to other Soviet Tier X MTs, the K-91 won’t have issues spotting an enemy from the third line, but opponents will have hard time noticing it.
  • Keep your friends close: Decent mobility and gun stabilization (on top of its other strengths) can help the K-91 contribute from the second line. However, the only thing solid in its armor department is the turret. So if you take the risk of playing the second line, having a few friendly guns in your corner might come in handy.

The HT Mini-Line—Object 277

XP needed to unlock the tank: 220,800

The T-10 is renowned for its respectable-for-a-heavy speed and punchy gun, combined with its specialization in damage output and solid armor. Aggressive and well protected, the Object 277 follows its footsteps, but take its playstyle to a new level with higher DPM, alpha damage, and penetration along with faster aiming and more HP. At the same time, it also inherits the predecessor’s vulnerable lower plate, mediocre gun depression (-5.5) and view range (400 m). Make no mistake, this newcomer is reliable, thick-skinned, and can carry matches when you play to its strengths.

We’ll be revisiting Soviet mid-to-higher tier vehicles during the Common Test to ensure the K -91 and Object 277 offer a smooth step-up in terms of progression and playstyle.

Revisiting Maps

Update 1.0 breathed new life into 29 maps, fixing long-standing imbalances and reimagining familiar landscapes in stunning HD. Although the majority of changes worked out, we’ve heard loud and clear many players just weren’t enjoying the last round of tweaks to Fjords and Erlenberg. Guided by your feedback and battle stats, the team went back to address issues of inconsistency and sentiment that these battlefields weren’t “fun.” We also made level design changes to Malinovka and Mountain Pass.

Stay tuned for a detailed lowdown on changes coming to Fjords, Erlenberg, Malinovka, and Mountain Pass with 1.0.2.

Klondike in HD

We’re moving steadily to remaster the remaining locations in HD and return some removed maps into the rotation. Update 1.0.2 marks another step in this process, enriching the pool of HD maps with wintry Klondike.

 

Customization

Ever since the evolved customization system rolled out, you’ve been vocal about introducing new functionalities for a wider selection of tiers. And there you have it: starting 1.0.2, paints and style sets become available for Tier VI tanks and absolutely all Tier VIII vehicles. Initially, these were only available for Premium Tier VIII vehicles and Tier X tanks. Moreover, you will be able to customize Tiers VI with the arrival of the CT2 or with the release. On top of that, the Garage is getting a separate space where you can customize the tank exterior. The specially adjusted lighting it has provides a better overview of how the paint, emblems, and camo you apply will look on the battlefield. Check it out by clicking “Exterior” in the Garage.

Improved Onboarding Experience

Update 1.0.2 builds on the Boot Camp experience with a new set of missions. Available upon completing Boot Camp training, the new mission are designed for Tiers II-X and will explain vehicle upgrades, customization basics, consumables, equipment, and Personal Reserves.

The beginner’s experience should get smoother thanks to a selection of useful articles and tips covering everything from penetration and armor mechanics through to aiming and spotting.

Eligibility: All players registered prior to 21:59 CET (UTC+1) on May 16 can participate in the test.

Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.

Preliminary List of Changes

Main Changes

  1. Bootcamp has been significantly improved. A set of combat and Garage missions has been added. At the same time:
  2. The missions are available to new players (who have fought less than 1,000 battles and do not have vehicles of Tier VI and higher) after completion of Bootcamp. The missions help players learn the basic mechanics of the game. Players receive useful in-game property as a reward for completing the missions.
  3. The missions consist of three sets:
    • Completion of Bootcamp
    • Briefing
    • Road to Glory
  4. After completing all sets, a player gets a token they can exchange for any non-Premium vehicle of Tier VI, even if the player has not researched it yet.
  5. Training Center has been introduced to help new players learn the game basics that they need to know to succeed in World of Tanks.
  6. All topics are sorted by categories and presented as files containing images together with brief descriptions.
  7. Training Center consists of the following sections:
    • For Newcomers
    • Game Modes
    • Player’s Vehicle
    • Vehicle Types
    • Attack Basics
    • Defense Basics
    • Other
  8. Training Center is available in the game menu displayed upon pressing the Escape key.
  9. Several issues of game locations have been fixed, some passages to areas not intended for playing have been removed on the following maps:
    • Ruinberg
    • Cliff
    • Abbey
    • Sand River
    • Tundra
  10. Several balance improvements have been made to the following maps:
    • Fjords
    • Malinovka
    • Mountain Pass
    • Erlenberg
  11. The Klondike map has been added for Grand Battles.
  12. Vehicle exterior
    • Currently, if a player wants to change the vehicle exterior, the vehicle is transferred to a special customization Garage
    • Currently, styles can be applied to all vehicles of Tier VIII, not only to Premium ones.
  13. Besides, some changes to the Garage interface and its sounds have been introduced.

Changes to Vehicle Technical Characteristics

U.S.S.R.

The following vehicles have been added:

  • К-91
  • Object 277
  • T-34 Shielded

Changes to vehicle technical characteristics:

  • Object 268 Version 4
    • Increased dispersion during movement of the Object 268 Version 4 suspension by 33%
    • Increased dispersion on hull traverse by 33%
    • Changed the traverse speed of the Object 268 Version 4 suspension from 23 deg/s to 22 deg/s
    • Increased dispersion on gun traverse of the 152 mm M-53S gun by 20%
    • Changed the aiming time of the 152 mm M-53S gun from 2 s to 2.5 s.
    • Changed the gun traverse speed from 30 deg/s to 28 deg/s
    • Decreased armor of the hull
    • Changed the top speed from 55 km/h to 50 km/h
    • Changed the rear speed from 22 km/h to 18 km/h
    • Changed the engine power from 1,500 h.p. to 1,350 h.p.
    • Changed the vehicle durability from 2,100 to 2,000 HP.

17 thoughts on “Update 1.0.2 Rolls out for Common Test

  1. Hope they balans the K-91 gud, I’ll still want it but I’m a glutton for punishment.

  2. I love how they “nerfed” the 268 V4, even though the tank will still be as overpowered as ever.

  3. Well i was hoping for the K-91 to become a Object 430 II on tier X but now they change the T IX into a sniper…
    At least the 277 seems like a worthy successor to the T10.

  4. Tried 277, it’s a T-10 with same overall speed and agility, noticeably better upper hull armor and turret, even better gun handling and more DPM and alpha.

  5. Just watched some streams from Testserver. K91 seems balanced, its a 416 successor and no 430 II on T10.
    277 looks OP aF and needs nerf. Its better than 5A which is already on of the best T10 tanks

  6. Map changes on Fjords and Erlenberg. WG left the problematic areas, that gained most negative feedback, untouched and changed stuff that was not really important.

    But that’s nothing new to WG, they do value customer feedback and all /kappa

    1. It should get nerfed even more, hell it shpould get removed. No tank should be immune frontaly towards standard ammo by tier lower tanks.

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