WoT – Graphics Evolution : The Future begins with 1.0 – Digest

The more important points from the latest WG video:

  • Regarding maps, we’re not being sneaky here. Province is a map for the italian branch. It’s very unique, has it’s own style. Of course it’s small, even after increasing its size to 850 sq. meters, but we’ll see how it plays. Visually it’s very good.
  • Studzianki are of course connected with Poland, since it’s obviously a Polish map, inspired by a historical place. It was a bit easier to make, since it’s not a city map.
  • Regarding Kharkov, we have two ways out. We can tweak the old map, or make a totally new one, but with the characteristic plaza.
  • We want to revive a few old maps. I won’t give names, but it’s not Dragon’s Ridge. I’m talking about really old maps which we removed a long time ago, and now we want to cover with a new coat of paint.
  • We have a cunning, 2-in-1 plan on how to revive the Port map
  • We’re working on new maps too. The plans for now are a city map, a half-countryside map, and some specific region maps. For now, our programmers are working on adding effects and such.
  • We can make some nice stuff using Havok. We’ll see what will come, a lot of experiments are in motion. We have the tech, we want to use the full potential. We can’t promise anything, like night battles, sunsets, destruction, or weather fx. If the players like something, it might appear in the game.
  • Right now the most important things is new content, namely the Italians and Poles, just like we promised. The Italians have a new mechanic, and some really interesting tanks, especially on high tiers.
  • There are new game mechanics, there also will be new game modes, even this year.
  • Personal Missions 2.0 will appear this year.
  • We’re working on new equipment, maybe it won’t appear this year, but we’ll try.
  • We’re planning a lot of events for our players
  • We’re getting to work on prem tanks. The new KV-5 will be tested soon.
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8 thoughts on “WoT – Graphics Evolution : The Future begins with 1.0 – Digest

  1. “If the players like something, it might appear in the game.”

    Oh boy, how much I like a nerf for the Object 268 V4, I can’t even express myself. I hope you are reading this WG.

    Like

  2. “Right now the most important things is new content, namely the Italians and Poles, just like we promised. The Italians have a new mechanic, and some really interesting tanks, especially on high tiers.”

    No, that is not the most important thing right now.

    Liked by 2 people

  3. PWe want to revive a few old maps. I won’t give names, but it’s not Dragon’s Ridge. I’m talking about really old maps which we removed a long time ago, and now we want to cover with a new coat of paint.

    Old map? “Port”? I hope it is :D

    Like

  4. *** Regarding maps, we’re not being sneaky here

    fuck you WG when it comes to Maps you lie and cheat you really DONT give a fuck about Maps we ENJOY as proved by REMOVING / DELETING 10 Maps for? reasons?

    btw, where are the other 20+ Maps you deleted ^for reasons^ over last 4 years?

    HD Maps look nice
    Play like shit flat corridors they are

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  5. malinovka, prokhorovka, airfield, fishermans bay, erlenberg suck. most maps are too small for higher tiers ala mines, 2 or 3 spgs per team severely restrict and limit TANKS play style options in YOUR game world of TANKS,

    everyone can play aggressively until they hit the enemy invisible td wall, where somewhere up ahead is 3-4 invisible tds that ARE going to smack some poor suckers for 1k dmg…hello draw while everyone camps. yes i see teams of 8 scared to rush 3 tds and an spg all the time, yes i’m usually the ONE to sacrifice myself for a win while not getting the xp and credits, because im the DEAD ONE.

    and wtf are the super testers doing?. this tank is great, its ready please release it ala defender, this tank is great, its ready, release it, ala mauerbrecher (UNaffectionately known as the broken mouse). do they even provide feedback, are they all sycophants to wg, or are they being ignored?. fix these is a good start. what were the supertesters commenting on the new maps in test, wow the pictures look great. airfield plays like a turd, but it looks FANTASTIC, your players won’t notice the same old locked in firing angles the old map had.

    I can understand making maps campier to “fix” the 15-4 MM issue, but *shrug*.
    god next we will see komarin map return with the supertesters special blessings.

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    1. Malinovka a Prochorovka are perfectly fine. Erlenberg was ok, it had to played by vision and smart, battles were slow, but it was fine. Now it’s winter version of Komarin. Fjords are likely the most unbalanced map ever (can’t remember Dragon’s ridge or high tiers Port). Fisherman bay was fine, now it feels unbalanced for me.
      When we talk about balance it’s always nice to see Grille vs obj268.4 when you play tier 8.

      Like

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