Amway921: Arty. The fact that they don’t do more damage is fine, we’re grateful. But that they do it more accurately and with a greater radius, and with stun, seems to be a problem. Why don’t you reduce the stun effect if a few arties are firing at you at the same time.
Pankov: Test showed that stun mechanics are what make arty useful for the team. At the time we thing the situation with arties has calmed down. There are some problems on mid and low tiers, but we’ll find a good solution eventually.
Beletsky: Maybe we’ll reduce the stun coefficient with some new perks or equipment. We’ll try to test it in an upcoming Sandbox.
Ushakov: I understand that the talk about rebalances is done. What about maps?
Pankov: Let’s talk about maps then.
Vspishka: In 1.0 there’s a new type of tree – fir. They have a different size and can mask a tank completely. Why now?
Pankov: And that’s why we launched the Sandbox and common test. The trees look just like that IRL.
Vspishka: On some maps they change the camo. They give an advantage because I can’t detect the enemy.
Pankov: We don’t have enough data, and needless extrapolating can be harmful. If needed, we’ll fix.
Amway921: Why not a mirrored map?
Pankov: We tried, it’s not a good idea. There’s one map like that, and even there there’s no balance. Even how the player is feeling now can influence the battle. If he wants to enter a new battle faster, he’ll behave differently from the predicted one, even on mirrored maps. Right now we’re making 5 new maps, both city maps and not.
Vspishka: There are small maps like Mines or Ensk – why are they available for X tiers?
Pankov: And they will be still. We started expanding Ensk and Karelia to 1.2×1.2 km size.
Beletsky: The new engine also comes with more tools to change maps, so that will mean faster and better changes.