WoWS Info – 10th October 2017

Source: WG

ST, Pan-Asian destroyers

Changes to consumables for destroyers:

HsienYang Tier VIII – Surveillance Radar: active time increased to 15 seconds (from 10). Consumable is installed in the smokes slot (2nd slot);…
Chung Mu Tier IX – Surveillance Radar: active time increased to 17 seconds (from 12). Consumable is installed in the smokes slot (2nd slot);
Yueyang Tier X – Surveillance Radar: active time increased to 20 seconds (from 15). Consumable is installed in the smokes slot (2nd slot).

This change is designed to decrease the excessive efficiency of these ships by removing the smoke screen/radar combo. At the same time the radar active time is increased so the choice for the slot is more varied.

ST, Conqueror and Lion balancing

As the British battleships were introduced quite recently, a simple comparison to older branches doesn’t make too much sense. Current Conqueror and Lion population hasn’t quite stabilized yet. Therefore we analyzed the statistics of Conqueror owners compared to their appropriate numbers with Yamato, Montana and Grosser Kurfürst.

Average damage (in hit points):
Conqueror: 108 254
Montana: 97 142
Yamato: 95 917
G.K.: 91 981

Average damage (in HP %):
Conqueror: 161,49 (47,3 against cruisers, 96,2 against battleships, 15,8 against destroyers)
Montana: 162,25 (70,8 against cruisers, 71,7 against battleships, 16,9 against destroyers)
Yamato: 153,07 (60,9 against cruisers, 76,6 against battleships, 13,6 against destroyers)
G.K.: 155,45 (66,2 against cruisers, 71,7 against battleships, 16,9 against destroyers)

Average number of ships destroyed:
Conqueror: 0,93
Montana: 1,09
Yamato: 0,95
G.K.: 1,00

Average survival rate:
Conqueror: 52%
Montana: 45%
Yamato: 40%
G.K.: 40%

Average win rate:
Conqueror: 52%
Montana: 54%
Yamato: 52%
G.K.: 53%

Average lifetime (in minutes):
Conqueror: 12,46
Montana: 11,84
Yamato: 11,51
G.K.: 11,35

The story so far:
Conqueror does in fact have high average damage, but that is mostly due to his priority target – other battleships. However, as it is mostly damage by HE shells and fire, Repair Party is quite effective for mitigating that.
As of right now Conqueror’s win rate is far from anomalous.
The only tangible thing at the moment is her average lifetime, but decreasing that might heavily impact her efficiency in other departments.
Comparing Lion to her closest adversaries bore similar results.

Using this data we will test the tweaks to performance stats:

Conqueror
– Repair party I consumable recharge time is increased from 120 to 180 seconds;
– Repair party II consumable recharge time is increased from 80 to 120 seconds;
– Detectability range is increased from 14,76 km to 15,66 km;
– Detectability range while firing from smoke screen is increased from 15,85 km to 16,69 km.

Lion
– Repair party I consumable recharge time is increased from 120 to 180 seconds;
– Repair party II consumable recharge time is increased from 80 to 120 seconds.

These changes should balance Conqueror’s performance against the other ships of this tier. She will, however, still have the best concealment among the group and the ability to take the most momentary damage thanks to Repair Party.