WoWS Info – 1st September 2017

Source: WG

ST, Smokes, IFHE and Radar update.

Radar changes have been reverted. IFHE fire chance penalty for 139mm+ guns have been reverted to -3%. The penalty for smaller caliber remains decreased (-1%). Detectability changes remain. These settings combined will be tested in update 0.6.11 ST.

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“Back-2-School” Temporary Camo (30 Doubloons)

  • -3% to detectability range
  • +4% to maximum dispersion of shells fired by the enemy attacking your ship
  • +100% to Commander XP earned in the battle

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“Sci-Fi Space” Temp Camo (60 Doubloons)

  • -3% to detectability range
  • +4% to maximum dispersion of shells fired by the enemy attacking your ship
  • +100% to XP earned in the battle
  • +100% to Commander XP earned in the battle

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ST, Pan-Asian cruiser Huang He, tier VI.

Hit points – 24 100, plating – 16 mm, belt – 70 mm. Main battery – 3х2 152 mm. Firing range – 13,2 km. HE damage – 2200, AP damage – 3300. Reload time 7,5 s, 180 degree turn time – 30 s, maximum dispersion – 124 m. Sigma – 2.0. HE and AP initial velocity – 950 m/s. Torpedo Tubes – 2х3 533 mm, torpedo range – 8 km, torpedo speed – 60 kt, maximum damage – 14 400. Maximum speed – 33 kt. Turning circle radius – 570 m, rudder shift time – 6,7 s. Surface detectability – 9,3 km, air detectability – 6 km.
All stats are listed without crew and upgrade modifiers.

ST, Clans.

Clan Naval Base testing continues within update 0.6.11 ST. For one of the future updates, Clan versus Clan rules test has been started: 7v7, tier X, several class restriction and map objectives options.

ST, Deep water torpedoes alternative mechanics.

The alternative DW torpedoes mechanics is being tested along with previously announced draught-based version. In this case, the ability to hit a target is determined by target class instead of draught/depth comparison. Thus, Pan-Asian DD DW torpedoes hit battleships, carriers and cruisers only. Another possible implementation are additional IJN Long Lance torpedoes that hit only “big” targets – battleships and carriers.

This solution is considered, because draught-based mechanics leads to noticeable number of exception within the same ship class. For example, at low tiers PA DW torpedoes would not hit Omaha and Kuma, while hitting the rest of cruisers. And on the other hand, possible “anti-capital” torpedoes would inevitably hit Henri IV and Moskva on tier X, along with battleships and carriers.

Whatever the mechanics will be, the advantages of DW for now are low concealment and high flooding chance. The ability to hit a specific target is to be reflected in combat UI and in Port specs.

ST, Graf Zeppelin rework

After starting the initiative to rework Graf Zeppelin with your help, we’ve been watching your comments on forums and social media, discussing current issues internally and planning the directions for upcoming testing. First, we would like to sincerely thank you all for supporting our efforts and providing various ideas. We found a popular concept that is thoroughly described in a video and a Reddit post by one of the skilled CV commanders Farazelleth. To sum up, he suggests two flight control modules (2×5-3×3-1×8 and 3×5-2×3-1×8), with plane stats and drop patterns redone, but overall, it is a highly detailed concept, so we recommend you see the full version for the complete information.

While we like this concept and believe it can work, we would like to try other ideas first. Now, we do realise that many of you just want a KM carrier with more or less traditional gameplay, and are opposed to introducing so-called “gimmicks”, but there are very strong reasons to try something different first, and then, in case it doesn’t work, get to the concept that already works with other carriers.

Graf Zeppelin is going to be the only KM carrier, without a full researchable line to back her up. Thus, she will need a separate captain (and she won’t serve as a captain trainer much). There is Kaga for the IJN line, there are Enterprise and Saipan for the USN line, with Graf being a premium carrier most players will want for gameplay and collection only. And with this positioning, she probably won’t be a good choice as your first premium ship. Tweaking her to be too conventional will only contribute to this problem and while we can live with her being just a premium ship, we believe she’s significant enough to try harder.

Of course, uniqueness must come with enjoyable experience. This is why we are adopting the more traditional concept suggestion as a plan B. Graf Zeppelin will be tested in a couple of experimental forms first. All test participants will be able to try them and tell us whether it’s fun, whether it works and whether we should go on with it.

Right now, we don’t know where Graf Zeppelin will settle, but we look forward to exploring various options with you. No doubts, with thorough testing and your help, the best solution will be found. Test invites will be sent early next week – watch the news, you won’t miss it.

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10 thoughts on “WoWS Info – 1st September 2017

  1. “IFHE fire chance penalty for 139mm+ guns have been reverted to -3%. The penalty for smaller caliber remains decreased (-1%).”

    Good for Atlanta/Flint and Akizuki/B-Hull Harekaze, but otherwise disappointing, seems the 152mm CL plague (especially Belfast, Kutuzov and Mogami) will endure. Sad. :(

    …though it would be fun to hear 152mm CL players whine about the ‘BB HE meta’. Have a taste of your own medicine for a change. :P

    Like

        1. Yep. But since IFHE came out, us heavy cruiser are basically irrelevant, and CL took the show. What good your 203mm can do if those CL can shoot faster than you, can light everything up with their rof to compete with CA, while deal the roughly same damage with IFHE.

          When the IFHE nerf first revealed, every cruiser caotain cry about it. But if you look at it further, almost all of them CL player, while CA who protest it is strangely few. In fact, me, a CA player, and many people who play CA I asked approve the change, since it will make CL choose ( Fire change or raw damage) and bring CA to their new strength: Utility. ( They can deal same damage with IFHE CL, with the catch is that CA dont need to sacrifice their fire change, can buff their fire change further, all the while they doesn’t have to sacrifice fire change with iFHE, and the only downside is that CA reload speed is slower than CL)

          Liked by 1 person

          1. Yes, I’ve read more than a few comments like yours on Reddit – that is, heavy cruisers being largely overshadowed by CLs and some people seeing the nerf in a positive light as it would make heavy cruisers more relevant. It would be pathetic though if WG decided to go back on this change because of CL players whining (there’s a precedent because they did cancel their nerf of the BC 25t gun in World of Tanks because of players’ opposition).

            Liked by 1 person

    1. The proposed change was originally what? 8% reduction? It was a little too much, they could have started a bit smaller, like -5% or such so that you really had to pick between better fire chance (with DE) and better HE penetration (with IFHE) on cruisers and bigger.

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      1. Yes, the initial proposal was for -8% for 140+mm guns. This would’ve meant an average 152mm CL with 12% fire chance would’ve had a maximum 7% fire chance with IFHE and all boosts (12% base – 8% IFHE + 2% Demo Expert + 1% both signal flags whose names I can’t remember). With the skill changing for the better and only for lower calibers, this supposed nerf has turned into a buff of a skill that is already exceptionally strong (don’t want to use the C word but let’s be honest, getting a hail of HE from beyond some island or a cloud of smoke is extremely annoying).

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  2. Graf Z – if you really want to make her different from other CVs, give her sonar, 10km camo, armor and 10.5km (when maxed) powerful secondary guns, so that we can play her similar to bismarck :-D. Shitty dive bombers will be ok then, just enough to start fires on 10+km enemies before finishing them with secondaries

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