Update 9.19.1 Patchnotes

Source: Portal

New Nation

Attributes of the Polish nation were added:

  • Poland nation included in the vehicle panel filters
  • National crew (only the male voiceover will be available) with ranks and Personal Data
  • Polish camouflage patterns, emblems and inscriptions
  • National premium consumable: Bread with Smalec
Note: For now, the Polish nation will not be added to the Tech Tree.

Changes to the SPG vehicle type

  • Added the option of inviting an SPG to the Platoon (with a limitation of one SPG per Platoon).
  • Added convenient display of the allied SPG aiming area marker above objects and bridges.
  • Damage caused by allied SPGs to stunned enemy vehicles is now counted when calculating Marks of Excellence on the gun, together with damage caused to enemy vehicle upon track destruction and spotting, and the damage caused to the enemy vehicles.
  • Changed the conditions for Gore’s Medal:
    • added the lower threshold of 2,000 damage
    • reduced the upper damage threshold: now it is enough to cause damage exceeding eight times (instead of 10 times) the hit points of your vehicle to cause
  • Separate options for Battle Performance Badges and total damage log to stunned targets were added to the Battle Notifications tab.
  • Changed camera settings in the alternative aiming mode. Reduced camera sensitivity to minor irregularities.
  • Increased the amount of earned experience and credits for causing damage to stunned enemy vehicles by 20%.

Changes to Conditions of Personal Missions

LT-7: The SPG Hunter for chapter 4:

  • Spot 3 enemy SPGs and cause damage. Destroy at least 1 enemy SPG.

MT-7: A Surprise Blow, for all chapters:

  • Cause damage to at least 1 enemy SPG.
  • Destroy at least 1 enemy SPG.
  • Cause damage to at least 2 enemy SPGs. Destroy at least 1 enemy SPG.
  • Cause damage to at least 3 enemy SPGs. Destroy at least 1 enemy SPG.

MT-8: Confrontation, for all chapters:

  • Destroy at least 3 enemy medium tanks.

MT-9: A Worthy Opponent, for all chapters:

  • Cause at least 500 HP of damage to enemy heavy tanks. Destroy at least 1 enemy heavy tank.
  • Cause at least 1,000 HP of damage to enemy heavy tanks. Destroy at least 1 enemy heavy tank.
  • Cause at least 1,500 HP of damage to enemy heavy tanks. Destroy at least 2 enemy heavy tanks.
  • Cause at least 2,000 HP of damage to enemy heavy tanks. Destroy at least 2 enemy heavy tanks.

HT-6 (renamed and fully changed). A Two-Cause Meal, for all chapters:

  • Destroy a total of at least 2 heavy or medium tanks.
  • Destroy a total of at least 2 heavy or medium tanks of the same tier or higher.
  • Destroy a total of at least 3 heavy or medium tanks.
  • Destroy a total of at least 4 heavy or medium tanks.

Changes to Technical Characteristics of Vehicles

China:

  • 121: Changed the depression angle of the 122 mm 60-122T gun from -3.5 deg. to -5 deg.
  • 113: Changed the depression angle of the 122 mm 60-122TG gun from -5 deg. to -7 deg. (on sides)
  • Added the new researchable Tier X WZ-111-5A heavy tank to the Chinese branch. The vehicle will be researched through the WZ-111-4.

Reworking to HD-quality

Vehicles reworked to HD-quality:

  1. SU-8
  2. SU-26
  3. M3 Light
  4. M4A3E8 Sherman
  5. M36 Jackson
  6. AMX 13 F3 AM
  7. AMX 105 AM mle. 47
  8. AMX 105 AM mle. 50
  9. Lorraine 39L AM
  10. Pz.Kpfw. IV hydrostat.
  11. D1
  12. Universal Carrier 2-pdr
  13. Churchill Gun Carrier

Other Changes

  • Replaced the Battle Training mode with Bootcamp.
  • Changed the mechanics of armour penetration indicator.
  • In the Strongholds mode, the battle room Commander in the Advances can ping the strategy on the minimap before the beginning of a battle. All players in the battle room will be able to see these indications.
  • Matchmaking within particular tiers: The mismatch in the number of light tanks, tank destroyers, SPGs, and Platoons within each particular tier will be decreased.
  • Added the possibility of inviting an SPG to the Platoon (the limitation is one SPG per Platoon).
  • Changed the vehicle display order (within a particular tier) by types in the team panels. The new display order: heavy tanks, medium tanks, tank destroyers, light tanks, SPGs. Within a type, the vehicles are sorted alphabetically.
  • Completely re-recorded the Chinese voiceover with a new voice and required dialect.
  • Updated the U.S.S.R. female voiceover. Re-recorded some phrases.
  • Changed the radio interference effect for the female voiceover, following the requests of players. Now the female voiceover will sound clearer and accented.
  • Visually reworked the ESC menu.

Fixed Issues

  • Fixed the issue where a commendation (for completion of the 15th Personal Mission) did not display the icon of the female crew member.
  • Fixed inappropriate operation of the Reset button in the vehicle comparison.
  • Fixed the issue where unsuitable vehicles were displayed as available for mission completion.
  • Fixed the issue where the client did not switch to the full-screen mode on systems using two or more screens.
  • Fixed the issue in which chat window size in the Garage could not be changed.
  • Fixed the issue where Brothers in Arms, Improved Ventilation, and the national consumables affected the active concealment modifiers with the unlearned Camouflage skills.
  • Fixed the description-related issue for The Lion of Sinai award.
  • Fixed the issue when the Recruiting Office could not be closed when the reward was received.
  • Fixed the issue when, in some cases, the entire crew could not be trailed to 100%.

Improvements

  • Added a warning that part of the undistributed Combat Experience will be used for learning the major qualification when retraining a crew member in the Regimental School or Rapid Courses.
  • Added a pictogram warning that sale of game property will be performed considering discounts.
  • Improved the crew member recovery window. Added a warning about the expiration of the free recovery period in the crew member recovery window.
  • Display of the number of received Mastery Badges: Ace Tanker in the tabs of the Service Record now look similarly.
  • When transferring from the vehicle comparison screen to the vehicle preview window, the set configuration remains.

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12 thoughts on “Update 9.19.1 Patchnotes

  1. wg dont work on wot. i think they have serious problems or simply their work force working on other projects. whatever their reason wot sucks and they dont want fix….

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    1. Be patient, I know WG takes some time to balance and fix things. I’ve been to tankfrst and spoke to one of the Devs. He said that the team needs at least 3 months to balance out 2 to 3 tanks. Plus, 9.20 would bring long awaited buffs to kv-5, is-6, type 59……. Plus, the Dev also said that they are currently super testing the change to premium ammo. That is reducing all premium ammo damage by at least 15%. That way, gold would be an alternative rather than a replacement for standard ammo.

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        1. Useless to tell that to people, because you know, WG sucks and fiyan could do it 1000 times better.. but ehm… he doesn’t want to.
          You can’t tell them facts. They just see the bad things “I cant pen Maus” but before the same people crieed “my Maus has no armor”. No matter what WG does, its always wrong to these idiots. And still they play it. :)

          Like

    1. NA is the least populated server. Its MM is different than the other servers’, especially EU’s.
      To put it short, everywhere outside NA the tier 8 MM is crap.
      Buuut on the other hand, I’ve heard that the lowtier NA MM is even more crap. Can you tell us something about that?

      Like

        1. I think it’s impossible to fix. Playing everything below tier 9 is for masochists cause tier 8 is somewhat great step up for every class except mediums. Fighting defenders, lowes and amx m4s with IS or not even challenging. Playing with tier 6 against E25s neither.

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  2. T8 on NA see’s a lot of t10’s. But if you are decent it’s not a big deal. I mean you do have other tanks your level to beat up on.

    you get alot of 15v15 t8 fights or 13v13 t8 fights and very rarely are you top tier in the 3/5/7 format. I dont’ play anything below 7 so wouldn’t know about lower tiers.

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  3. Being on NA East, playing 7-11 CST, I can attest to some simple stats. In using my Tier 8 i see 3 of 5 games in a tier 9/10 match. the other 2 are pure tier 8 matches.
    In using any of my Tier 6 i see 3 of 5 in a tier 7/8 match and then the other 2 matches is a Tier 6/5 matches.
    So to me MM on NA East is so much better than it used to be….playing tier 10 last night, 10 matches and 3 of those were in Teri 8/9/10, the other 7 were pure Tier 10.

    My issue is i see way more “Uber players” on the other team than i am on and usually ends up a 0-15 or 5-15 loss…that is my big gripe. Player rating imbalance.

    Like

    1. 15-5 matches isn’t a player rating imbalance. I do agree with you that there are games where it stacks all the “uber” players on one team, but usually I see this when they are platooned together. This is a kind of proof that WG doesn’t use player rating in the MM.

      When you get 15-5 matches look at the guys who you feel are “uber” players and see what their pen rates are. Chances are that you’ll stumble upon enough bad pen rates to realize that the RNG system has a hand in the 15-5 results. Also look at tanks and the amount of bounces/pens the tanks take. If these tanks are tanks that typically have great armor or don’t get penned often but this match they bounced 1 round then that again is proof of WG’s RNG meddling in the result.

      Like

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