War Thunder – 1.69.2.54 Datamine

Another day, another datamine by _mike10d. But at least it’s the live server that was taken apart. trollface.png


War Thunder 1.69.2.54 Unofficial Patch Notes by _mike10d

Gun Changes

120mm M58 (used on M103):

AP Pen increased        

Range

Old Pen

New Pen

10m

281

303

100m

280

302

250m

275

297

500m

265

286

750m

257

277

1000m

248

267

1250m

241

260

1500m

233

251

1750m

226

244

2000m

218

235

2500m

204

220

3000m

191

206

4000m

115

124

10000m

22

22


90mm M3a1 (used on M46 patton and ST-A tanks):

Heat is now Heat-fs

Heat/Heat-fs pen: 210mm → 305mm


New guns

66mm_germ_smoke_candle_launcher – unused

Cannonhispano_hs9 – unused

Gundarne33 – unused


April fools

125mm atgm now has mass. The mass is 23

Why would they change this now?


M47

Reload speed may have changed from 9.1 seconds to 7.5. Needs testing, but I do not own a M47 to test.

Edit: confirmed to still be old reload speed ingame.


Armor Changes

Cannon Breech Changes

Cannon breech armor thickness 10mm → 60mm on the following tanks:

  • germ_pzkpfw_e_100.blkx
  • germ_pzkpfw_maus.blkx
  • Churchill mk 1

Visibility

Second Battle of Alamein map

Bushes now have forced LoD to make ULQ less effective.


Tank visibility:

Tanks visibility distance in planes: 3000 → 6000

20% increase in spotting range in both gun sights and binoculars


Flight models

G55s

Takeoff mass: 3900 → 4410


Planes

B-29

Cockpit head movement restricted to 30% of what is was before in left and up directions.

        

Lower front turret may now elevate 5° instead of 0°

        

Lower rear turret may now elevate 5° instead of a forced -10° minimum depression

deflection angles have been corrected


Ba-65 (k14) L

Turret:

Yaw:  -90/+90 →  -80/+80

deflection angles have been corrected


Z1007 (all)

New Scotti 12.7mm guns replace old Breda SAFAT 12.7mm guns


Game modes

Upcoming Event: Operation Neptune

Gamemode: [Battle] Normandy

In game description

Operation Neptune is in full play, the Allies are advancing into the depths of Normandy but German forces are mounting a counterattack.

In [Battle] mode each of the teams starts with one strategic point captured. If one of the teams manages to re-capture another team’s point, it wins instantly.

Ground forces objectives:

– Capture the enemy point

– Prevent the capture of the allied point


World War Mode

World war mode is open to accounts that have access to the World War CBT… I do not know if any accounts have this access yet though.


Capture the Flag

In game description

In the [Capture the Flag] mode, players will have to capture the enemy’s Flag and bring it to their Flag.

If you kill a player who carries an enemy flag – the Flag falls to the ground. If the flag is picked up by a teammate – he will continue to carry it. If the Flag is picked up by the player of the team whose Flag was stolen – the Flag returns to its original position.


Battle Royale

32 or 64 player game mode

Player created rooms, like the “war in the pacific” event

In game description

There can be only one!;Battle Royale is a variation of the “free for all” game mode. There are no respawns available in the “Battle Royale”, and battle area shrinks over time.

Battle area will shrink over time and you will have a warning when it does. Warning will be in bold of you are in an area that will no longer be part of the battle area when the countdown ends.

Image below is Second Battle of Alamein in the mission editor:

(there will also be advance to the rhine, probably 32 player)

The blue box is the battle area

The tiny blue dots are spawn points

Spawns are random