WoWS – [0.6.3 PT] Patchnotes

Thanks to jacquesbsj

  • French cruiser line added
  • Italian premium cruiser added (Duca d’Aosta)
  • Grozovoy reload buffed from 5 to 4.2s
  • Tier 11 submarine (Shchuka) added (that’s for the event)

Range changes:

  • Weymouth 9.7 -> 10.5
  • Umikaze 6.7 -> 8.0
  • Chester 8.4 -> 9.2
  • New Mexico -> 13.5 -> 14.6
  • Mikasa 9.5 -> 11.8
  • Omaha A/B 11.5 -> 13.8
  • Omaha C 13.4 -> 14.5
  • Colorado 15.1 -> 17.1
  • Minekaze/Mutsuki 6.9 -> 8.1
  • Hatsuharu 8.4 -> 9.8
  • Kamikaze (R/Fuujin) 7.6 -> 8.6
  • Krasni Krym -> 13.5 -> 14.0
  • Dresden 8.1 -> 9.9
  • Arkansas 10.9 -> 14.3
  • Kagerou 8.5 -> 9.9
  • Phoenix 12.4 -> 13.8
  • Grozovoi 10.3 -> 10.9
  • Hermelin 7.7 -> 8.9
  • Kuma 11.2 -> 11.6
  • Furutaka 11.7 -> 12.6
  • Kaiser 13.3 -> 14.5
  • Marblehead 12.6 -> 13.8
  • Kolberg 8.2 -> 10.0
  • Fubuki 9.0 -> 10.4
  • Shimakaze 9.8 -> 11.3
  • König Albert 10.8 -> 11.8
  • Nassau 9.2 -> 10.8
  • New York 14.1 -> 16.4
  • Albany 8.4 -> 9.1
  • Bogatyr 10.335 -> 10.340 (yes, that buff)
  • Akizuki 9.2 -> 11.3
  • Emden 8.9 -> 9.9
  • Texas 15.5 -> 16.4
  • Tachibana 6.7 -> 8.0
  • Ishizuchi 12.9 -> 15.3
  • Isokaze 8.3 -> 9.7
  • Yuugumo 10.1 -> 10.9
  • Saint Louis 9.5 -> 11.3
  • Kawachi 8.8 -> 9.8
  • König 14.5 -> 14.99
  • Myougi A/B 13.8 -> 16.9
  • Myougi C 16.8 -> 16.9
  • Tenryuu 9.9 -> 11.2
  • Wyoming 12.0 -> 14.3
  • South Carolina 10.2 -> 14.2

Detection range changes:

  • Ishizuchi 16.5 -> 15.2
  • Z-52 8.1 -> 7.74
  • Myougi 17.1 -> 16.56

CV changes:

  • outOfAttackPlanePenalty / outOfAttackTime variables added for planes, also, bombingAttackPointDistance and bombingStartPointDistance got changed (reduced)
  • Tier 4 and 5 CVs got some blocking for manual drops

Those changes needs testing, can’t figure much without the client working. Imo this will only make new players don’t even try to play CVs!

Other changes:

  • All ships got the visibilityCoefATBA changed from 1.3 to 1e-06, I don’t know what this means but it was globally changed (premiums included)
  • canBuyCustom flag added
  • French cruisers got they national flavor consumable: speed boost with 10% (others is 8%) also the reverse speed boost is 12 kts against 10 from the normal one, and the rear power is increased (4.0 against 2.5 from the normal one)
  • Kitakami range nerf from 13.8 to 13.5
  • Kitakami concealment buff from 11.3 to 10.4 /7.4 to 6.69 (air)

19 thoughts on “WoWS – [0.6.3 PT] Patchnotes

  1. Hold on, wasnt Kitakami removed ship?

    I havent played the game in like 6 months but i am p sure they removed it during beta and never added it back

    1. It’s still in the game files, biding in wait for its release from the unholy hell from whence it comes.

    1. Make it tier 4 with the 4 180mm guns, and retain that nice camo on it and WG could sell so much more of them than the currently overglorified Svetlana at tier 5.

  2. •All ships got the visibilityCoefATBA changed from 1.3 to 1e-06, I don’t know what this means but it was globally changed (premiums included)

    no stealth fire

  3. “Imo this will only make new players don’t even try to play CVs!”

    Good, carriers are cancer.

      1. Cancer player detected Jebaited

        They’re no different from arty except they can spot the whole map for themselves too.

        1. Oh yes, I’m definitely a CV lover with my 50 CV battles out of 2000 battles.

          They’re also very different from arty, since you can see the planes coming from the other side of the map, can maneuver to avoid, and even shoot down the planes.

          They’re the least comparable weapon system compared to WoT’s arty, you narrow-minded, thick-skulled fuckwit.

          1. “Least comparable” sure buddy. sits in the back, yep. fucks over other players while at no risk to themselves, yep. can fire and forget, yep. has the capability to wreck anything that comes after it, yep. ignores terrain, yep.

            yeah you can shoot down 1 or 2 planes while they cross launch torps, that’s good. even better they can use their fighters to keep you permalit while their strike planes are in transit. always gotta have a crutch class in WG games

            1. Fire and forget?
              Wreck anything that comes after it?
              No risk?

              You realize you’re describing a BB more than a CV right now?

              Of course not, you just saw something that can strike from afar and just uttered the only two words you feeble, unoriginal mind could muster up : “sky cancer”

              So blatantly OP that they make up less than 5% of all battles.

              10/10
              CVs so OP that the only ones played at tier 4s and the IJN tier9/10
              And even then, the tier9 is only played in order to play the tier10.

            2. fucks over other players while at no risk to themselves, no. can fire and forget, no. has the capability to wreck anything that comes after it, no. ignores terrain, no.
              three-dimensional combat is just too hard for you, just admit it, no more lies..

  4. “All ships got the visibilityCoefATBA changed from 1.3 to 1e-06, I don’t know what this means but it was globally changed (premiums included)”

    It concerns the visibility penalty when secondaries are firing if I’m not mistaken.

  5. Marblehead 12.6 -> 13.8

    well, yeah
    better than nothing I guess.

    plus I didnt have too much problem with the former range unless I was in a Tier VII game

  6. Now get rid of manual drop on all carriers and we will be set. Yes I play carriers and it’s a bullshit option in game.

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