Supertest: Tier VII Lights Stats

Old values are in brackets
 Spähpanzer SP I C

Tier: LT-7
HP: 880
Engine: 195 hp
Mass: 9,4 (9,5) t
Power-to-weight: 20,74 (20,53) hp / t
Max speed: 58 / -22 km / h
Hull turning speed: 44 °/s
Turret turning speed: 45,9 °/s
Terrain resistance values: 0,767 / 0,863 / 1,726
View range: 400 m
Radio range: 750 m

Hull armor: 10 / 10 / ? mm
Turret armor: 15 / 10 / ? mm

Gun: 90 mm Mecar

Alpha Damage: 240 / 240 / 320 mm
Penetration: 158 / 210 / 45 mm
Rate Of Fire: 6,129 rounds/minute (7,037)
Damage Per Minute: 1470,9 (1688,8)
Reload time: 9,79 s
Accuracy: 0,345 (0,364)
Aiming time: 2,11 (2,3) s
Depression/Elevation: -10 / +15

 AMX 13 75

Tier: LT-7
HP: 850 (900)
Engine: 300 hp
Mass: 15,195 t
Power-to-weight: 19,74 hp / t
Max speed: 61 / -23 km / h
Hull turning speed: 42 °/s
Turret turning speed: 48 °/s
Terrain resistance values: 0,671 / 0,767 / 1,342
View range: 390 m
Radio range: 750 m

Hull armor: 50 / 20 / ? mm
Turret armor: 40 / 20 / ? mm

Gun: 75 mm SA50

Alpha Damage: 135 / 135 / 175
Penetration: 144 / 202 / 38
Rate Of Fire: 12,558 rounds/minute (14,027)
Damage Per Minute: 1695,3 (1893,7)
Reload time (magazine): 13,706 (15,664) s
Reload time between magazine rounds: 1,802 (2,0) s
Rounds in magazine: 4 (6)
Accuracy: 0,364 (0,345)
Aiming time: 1,92 (2,21) s
Depression/Elevation: -6 / +9

 T71

Tier: LT-7
HP: 840
Engine: 400 hp
Mass: 16,964 t
Power-to-weight: 23,58 hp / t
Max speed: 64,4 / -23 km / h
Hull turning speed: 56 °/s
Turret turning speed: 43,8 °/s
Terrain resistance values: 0,671 / 0,767 / 1,438
View range: 400 m
Radio range: 745 m

Hull armor: 25,4 / 22,2 / ? mm
Turret armor: 22,2 / 22,2 / ? mm

Gun: 76 mm Gun T185E

Alpha Damage: 150 / 150 / 185
Penetration: 145 (175) / 210 / 38 mm
Rate Of Fire: 12,17 rounds/minute
Damage Per Minute: 1825,5
Reload time (magazine) 19,58 s
Reload time between rounds: 2,0 s
Rounds in magazine: 6
Accuracy: 0,374
Aiming time: 2,01 s
Depression/Elevation: -7 / +20

 WZ-131

WZ-131 will lose the 100 mm gun.

Tier: LT-7
HP: 900
Engine: 520 hp
Mass: 21,1 (21,657) t
Power-to-weight: 24,64 (24,01) hp / t
Max speed: 60 / -23 km / h
Hull turning speed: 54 °/s
Turret turning speed: 50,1 °/s
Terrain resistance values: 0,575 / 0,671 / 1,247
View range: 390 m
Radio range: 782,1 m

Hull armor: 35 / 20 / ? mm
Turret armor: 45 / 30 / ? mm

Gun: 85 mm 64-85T

Alpha Damage: 200 / 200 / 320
Penetration: 159 / 230 / 43 mm
Rate Of Fire: 8,343 rounds/minute
Damage Per Minute: 1668,6
Reload time: 7,192 s
Accuracy: 0,345
Aiming time: 2,4 s
Depression/Elevation: -5 / +20

http://rykoszet.info/wp-content/uploads/2017/01/wz131.jpg

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14 thoughts on “Supertest: Tier VII Lights Stats

  1. Looks like Russian IS-3 players complained about pesky light tanks, that still can actually damage then… well not for long.

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  2. WG,What are you doing?Not only do you ignore the historical real car of China to create two fake cars, but also delete the historical 100mm gun of WZ131!

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    1. Wow… WZ-131 is the industrial designation of the Type 62 Light Tank. And the Type 62 Light Tank only equipped with 85mm main gun (not counting later variant with 105mm gun)

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      1. You are wrong。Before WZ132 was made ,CHINA used a type 62 with 100mm gun from type 59 to test。It fired hundreds of rounds and proved that the recoil light tank can carry the 100mm gun。Because of the test ,China decided to give WZ132 100mm smoothbore gun。So the 100mm gun of WZ131 is historical.In fact , WZ131 is the one of the most historical tanks in WOT. All its accessories have historical sources。

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  3. GG WG,

    it is a very smart move to make the scouts useless. They have been OP anyway all the time and that is why we see 20 of them in every random battle. So after having less HP and armor in the first place and a sub par gun they still needed a nerf?
    Do you guys actually play your own game? The light tanks needed a role they could fulfill. They needed a job they would actually be good at and maps they can use these strength. But no, we need to make corridors for heavies where the view range is limited by map restrictions and we give non-scouts the same view range as scouts because reasons.
    And last but not least you reduce shell penetration so that it becomes hard to damage tier 7 heavies with tier 7 scout tanks. What is their new job? Are you going to reduce tier 10 heavy tank’s view range to 300 meters from 400?
    Well it was fun to drive lights as long as it lasted.

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  4. Who need scouts in the future? With the accuracy nerf no one will hit the spotted targets anymore from a distance.
    Result: Everyone will play IS-3 for close combat. Why not, all the competent competitors were nerfed or made useless. That’s Russia!!

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  5. So not only is the WZ-131 nerfed by the removal of its 100mm gun, the reload on the 85mm is going to be increased from a stock 5.27 seconds to 7.192 seconds. Good job screwing that one over, WG.

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  6. You all do realise these tanks are dropping a whole tier in MM yeh? So they are regular tier 7s now that will see tier 5s and yet most of them barely changed. How is that a nerf to the 13-75? A tiny bit of Hp and little DPM for faster reload, faster clip, better aim time and whole tier lower?

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