As predicted previously by TAP’s Insider.
Coming from 11 January 2017 to 16 January 2017.
Clans
Clans are rolling out in the Open Beta Test. From Update 0.6.0, every player will be able to create their own clan or enter an existing one to join forces with other players. OBT stage will have the following functions available:
- A current capacity is 30 players per clan.
- Clan chat – an automatically created channel for all players for a certain clan. Besides, all clan players are assigned with a clan tag, visible in battles.
- Breakdown of Roles:
- Fleet Commander – maximum permission.
- Fleet Commander’s deputy – all permissions except disbanding the Clan and appointment of the Fleet Commander’s deputy.
- Military commissar – is able to send invitations to the Clan to all non-Clan members.
- Officer – a Clan player.
- Invite a player to a Clan (available for Fleet Commanders and their Deputies, as well as Military commissar).
- A Clan player can find a Clan tab with a corresponding tag next to Profile tab.
Elite EXP for Commanders
General Mechanics of Commanders’ Elite EXP
Right now, every Commander may have a maximum EXP value limited to 19 skill points. No Commander in the game can earn more associated EXP than the above-mentioned maximum value.
To become an Elite Commander, every Commander in the game has to earn the maximum amount of EXP, enough to get 19 skill points. All EXP earned in excess of that value will be transformed into Commanders’ Elite EXP.
Commanders’ Elite EXP will serve as a new type of in-game currency. The Elite EXP of Commanders does not refer to any Commander specifically and is accumulated in the common pool of Commanders’ Elite EXP on a player’s account.
Application of Elite and Free EXP
Elite EXP Earned by Commanders:
- May be applied to any non-Elite Commander to open a new level of skills or to get additional skill points free of charge;
- May be used to re-train any non-Elite Commander moved to a different ship to a 100% training level (instead of doing the same for Doubloons);
- May be applied to reset all mastered skills free of charge (players will now be able to choose whether to reset Commander skills for Doubloons or by applying Commanders’ Elite EXP);
- May be converted into Free EXP for Doubloons.
Apart from that, we’ve introduced a new mechanism in the game that allows spending Free EXP on Commanders.
Free EXP may be used the same way as Commanders’ Elite EXP to:
- Open a new level of skills or to get additional skill points for any non-Elite Commander;
- Re-train any non-Elite Commander moved to a different ship (instead of doing the same for Doubloons);
- Reset any mastered Commander skills.
Elite and Free EXP is applied approximately under the same pattern followed when buying ship modules using associated (combat) and free EXP.
When using Elite and Free EXP, the following rules apply:
- In order to re-train a Commander, to master a new level – or reset – Commander skills, it is a requirement to have enough Elite and/or Free EXP to complete the task for 100%; otherwise, the above operations will be unavailable;
- To complete an operation, Elite EXP is applied first with Free EXP used only if there is not enough Elite EXP available;
- When training/re-training, the total amount of Elite and Free EXP used is equal to the amount of the Commander’s own EXP required to get Commander skills to 100% or to master the next skill point;
- The total amount of Elite and Free EXP required to reset Commander skills equals the exact amount required for such resetting.
Elite EXP to Free EXP Conversion
Elite EXP can be converted into ordinary Free EXP under the same rules applicable to the associated EXP of ships.
Conversion cost will be the same as the one applied during standard conversion of associated EXP into Free EXP (1 Doubloon for 25 EXP).
Reverse conversion of Free EXP into Elite EXP is unavailable. At the same time, ordinary Free EXP may be directly applied towards the same purposes as Elite EXP.
Access to operations involving Elite EXP
Elite and Free EXP will be available for use in respect of Commanders from the 7th level of the Service Record when Commanders appear and become available to players in the game.
Elite EXP may be used only after it has been earned, while Free EXP is already accessible to players the very moment they unlock the Commanders functionality and may be applied as described above.
New Commander Skills
New Commander skills are added to the game. Now the top skill level will be Level 4.
All skills in the game are subdivided into four groups that contain skills of the corresponding types.
This image is work in progress and may be changed in the future.
Groups |
Level |
Skill Name |
Description / Changes |
Endurance |
1 |
Priority Target
|
After this skill is mastered, the Situation Awareness (“DETECTED”) indicator will show the number of your opponents in the enemy team that are currently aiming at your ship with main battery guns.This skill will not work during retraining. |
1 |
Preventive Maintenance |
This skill was moved from Level 5 to Level 1.
|
|
2 |
High Alert |
This skill was moved from Level 3 to Level 2. |
|
2 |
Jack of All Trades |
This skill was moved from Level 5 to Level 2. Its bonus was changed from -15% to -5% to reload time of all mounted consumables.-5% to reload time of all mounted consumablesDuring retraining, a 50% penalty is applied to the effect of this skill. |
|
3 |
Fire Prevention |
This skill was moved from Level 2 to Level 4.Fire prevention value was increased from -7% to -10% |
|
3 |
Basics of Survivability |
This skill was moved from Level 1 to Level 3. |
|
4 |
Manual Fire Control for Secondary Armament |
This skill was moved from Level 5 to Level 4. |
|
4 |
Survivability Expert |
This skill was moved to Level 3. |
|
Attack |
1 |
Expert Loader |
There were no changes for this skill. |
1 |
Aircraft Servicing Expert |
This skill was moved from Level 4 to Level 1. |
|
2 |
Expert Rear Gunner |
There were no changes for this skill. |
|
2 |
Torpedo Acceleration |
This skill was moved from Level 3 to Level 2. |
|
3 |
Torpedo Armament Expertise |
This skill was moved from Level 2 to Level 3. |
|
3 |
Emergency Takeoff
|
This skill will make it possible to launch and recover the aircraft while the ship is on fire.While a ship is on fire, a 100% penalty will be applied to the aircraft servicing time.This skill will not work during retraining. |
|
4 |
Inertia Fuse for HE Shells
|
It will increase the armor penetration capacity of HE shells fired from both main and secondary battery guns, at the expense of decreasing the probability of setting the enemy ship on fire.Chance of Fire penalty was reduced from -6% to -3%Penetration bonus was increased from +25% to +30% |
|
4 |
Air Supremacy |
This skill was moved from Level 5 to Level 4. |
|
Support |
1 |
Direction Center for Catapult Aircraft
|
When the Catapult Fighter or Spotting Aircraft consumable is activated, an additional aircraft is launched. However the airspeed of catapult-launched aircraft is decreased.+1 Catapult Fighter
|
1 |
Dogfighting Expert |
This skill was moved from Level 3 to Level 1.Added a bonus: +10% to ammunition count of fighters. |
|
2 |
Smoke Screen Expert
|
This will increases the smoke screen area.+20% to the radius of the smoke screenThis skill will not work during retraining. |
|
2 |
Expert Rear Gunner |
This skill was moved from Level 1 to Level 2. |
|
3 |
Basic Firing Training |
This skill was moved from Level 1 to Level 3.Its bonus was changed from +10% to +20% to efficiency of AA defenses |
|
3 |
Superintendent |
There were no changes for this skill. |
|
4 |
Advanced Firing Training |
There were no changes for this skill. |
|
4 |
Manual Fire Control for AA Armament |
There were no changes for this skill. |
|
Versatility |
1 |
Incoming Fire Alert |
This skill was moved from Level 2 to Level 1. |
1 |
Evasive Maneuver
|
It will decrease the airspeed of strike aircraft , but also reduce their detectability and increase their survivability when returning to the carrier for recovery.Сoncealment bonus was reduced from -40% to -20%Survivability bonus was increased from +15% to 75% |
|
2 |
Adrenaline Rush |
Increases reload speed of all armament as the ship HP is decreases.Efficiency bonus was increased from 0.1% to 0.2% for each percent of HP lostThis skill will not work during retraining. |
|
2 |
Last Stand |
There were no changes for this skill. |
|
3 |
Demolition Expert |
This skill was moved from Level 4 to Level 3.The chance of fire on target was changed from 3% to 2%. Now this skill will also affect secondary armament. |
|
3 |
Vigilance |
Its bonus will also be applied while the Hydroacoustic Search consumable is being used. |
|
4 |
Radio Location
|
After this skill is mastered, the player will see the direction to the nearest enemy ship. The enemy player will be alerted that a bearing was taken on their ship. This skill will not work if a player is playing on an aircraft carrier.This skill will not work during retraining.The fact that the a bearing was taken on their ship will be indicated to the player in the same way as when the player’s ship was detected by ship, aircraft or with the use of an active consumable. |
|
4 |
Concealment Expert |
This skill was moved from Level 5 to Level 4. |
New Commander Skill Point Table
Besides skills changes and introduction of Elite EXP for Commanders, progression calculations will also change. In 0.6.0 progression of a new commander at the initial stage will be a little more difficult. However, it will become much easier to earn high skill points. The general principle is that commanders don’t lose skill points; they keep them along with EXP.
Balance
- Nagato and Amagi: to make basic game experience more comfortable, Hull (A) was removed for both ships. Instead, we added one similar to Hull (B).
- Fubuki: working time of smoke screen was decreased
- Bismarck: Hydroacoustic Search was replaced with a standard consumable for Tier VIII.
- Battleships: working time of Catapult Fighter was decreased.
Maps & Locations
Completed Visual redesign of the following Maps and Ports:
- Islands
- The Philippines
- Port
Strait: significantly changed the left part of the map. We expanded the strait area, squeezed a large island to increase a chamber, added two new islands;