djk1518 made a nice comment:
Competition is good, especially with a company like Wargaming which has next to no competitors left in the market. Without competition, you get s**t like the IS-6 Black, non-default sixth sense, overpriced premium packages, and top-down arty mechanics that practically everyone is dissatisfied with.
Even if you’d never consider playing AW, you should want it to be successful. Competition is good, and a successful AW might push Wargaming to make some of the changes we’ve been clamoring for (Seb: like more Sandbox iterations).
I would like to add something to this comment: basically WG needs to become more aware of its competition in order to sense it as a threat and improve themselves. In the end, it is the players that will profit. What do you think?