Q&A – 10th September 2016

Thanks to Vlad for translating.

From Tanksman Day on Stalin Line by Murazor and Konstantin Soldatov.

– Anything regarding Polish branch?
– Looking at the information we have regarding Polish tanks from that period, they’ll unlikely to be released soon. They’d be repeating existing tanks, but we want each nation to have their own features.

– What about Czech HT’s?
– Can you name one? :)

– What about E15?
– What tank is this?
Maybe you mean the E10 with hydraulic suspension. So, first we’ll launch the Swedish branch with this feature and then, if everything goes well, we’ll add other vehicles.

– When will you do something about the Germans, they’re underpowered.
– You’re wrong, statistically they are quite healthy. E100 is an excellent tank.
– He probably means intermediate, not top tanks. We’ll handle this during global rebalance.

– When will the next Sandbox iteration come and will we see other tanks except top tiers and tier 8 LT?
– We’re currently working on the feedback and have no fixed date.

– Will there be new/interesting features? Any details on the iteration?
– I can say that the changes will be not as severe as last time.

– Murazor, how many subscribers did you lose after becoming a developer?
– Within expected bounds. Especially because I don’t have much time for the channel because of work.

– We’re currently getting profit from allies’ damage on tracked vehicles. Also, one can crit the enemy engine, but there is no profit for that.
– This situation is rare and unlikely to change in the near future. But thanks for the question, we’ll think about it.

– What about Japanese TD’s and SPG’s?
 – We have enough information on possible tanks of these branches, but they’re not a priority right now. The same applies to Chinese.

– Regarding magazines: Why can’t you implement that a drum can hold 1 HE, 2 AP and 2 APCR rounds?
– This is quite difficult to implement and some players would probably be very confused.

– In sandbox, arty recieved a new stun mechanic. Why do vehicles with higher calibres not have this function?
– This is a question of game balance, this will be the feature of artillery.

– I currently saw SPG’s in a video that have 14 rounds and 2min reload (most likely Swedish). WIll this be in the game?
– What for? From a balancing point of view, they will never get such characteristics, and if they get such reload times, it would fire one or maybe two drums in a match.

– Competitors launched rocket tanks. Will you answer in any fashion?
– Nope.

– Any change in gold ammo parameters? For example worse parameters for APCR rounds purchased for credits?
– No pay to win.

– Murazor, what exactly did you do regarding the Scorpion?
– Corrected several characteristics so that the tank is not lame, but at the same time not imbalanced.

– After gold ammo for credits, many tanks became obsolete. Specifically the KV-5 and SuperPershing. Getting penetrated by whoever wants.
– And that’s why the global rebalance is planned.

– The IS-7 is a pain. It seems to have decent armor, but the gun is abysmal.
– It will be changed as well, regarding the IS-7 I can say that it’s balancing will be done carefully since it’s owned by very many people.

– Features of top tier Swedes?
– TD’s will have the suspension, can’t say about the HT’s yet. I can only promise that the depression angles will be awesome.

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19 thoughts on “Q&A – 10th September 2016

  1. Maybe you mean the E10 with hydraulic suspension. So, first we’ll launch the Swedish branch with this feature and then, if everything goes well, we’ll add other vehicles.

    – What about Japanese TD’s and SPG’s?
    – We have enough information on possible tanks of these branches, but they’re not a priority right now. The same applies to Chinese.

    Nice, please don’t forget to implement them in the future.

    “– Regarding magazines: Why can’t you implement that a drum can hold 1 HE, 2 AP and 2 APCR rounds?
    – This is quite difficult to implement and some players would probably be very confused.”

    This suggestion is useless in my opinion. It would be better to be able tell the loader, to empty the magazine and load only 1 or 2 shells of HE or APCR into it with a decreased loading time.

    Liked by 2 people

    1. it would be awesome if you could select the option like “1/2” that would cause the loader to load only 1/2 of the clip but also the loading time would be 50% shorter.

      You would just click on the button located somewhere on the left where you see your hp is and such… and then you would simply reload desired ammo type.

      Like

  2. Oh boy oh boy oh boy, a Murazor Q&A, finally!
    So many actually useful stuff, I don’t even know what to react to!

    I think I will just say four words to sum up how I feel now.
    HYPE FOR THE SWEDES!

    Liked by 2 people

  3. “After gold ammo for credits, many tanks became obsolete. Specifically the KV-5 and Superpershing. Getting penetrated by whoever wants.”

    What is this guy smoking? If anything both tanks profit from premium ammo for credits because they have bad AP penetration. And their armor is pretty strong – I don’t shoot KV-5 frontally nowhere else but R2D2 (and you don’t need APCR/HEAT for that) so no armor loss from gold ammo really.

    SuperP aswell, I rarely shoot it anywhere else but weakspots, although I guess people fire straight at the centre of mass and pen, I don’t like firing at spaced armor though, it’s BS most of the time. But again no big loss, but huge gain of like 90mm of penetration.

    Liked by 1 person

    1. This.

      The big issue with the SP isn’t gold ammo being used against it, it’s that it has numerous, big, obvious weak spots that anyone can shoot at will and hit without trying. This is coupled with the fact that more and more tanks keep getting released that can lolpen its lower glacis every time, and those tanks are in every match that the SP enters. In the meantime, the SP suffers from the problem that virtually every US tank shares of shit DPM, so it can’t trade with anyone.

      Like

  4. – Any change in gold ammo parameters? For example worse parameters for APCR rounds purchased for credits?
    – Pay to win.

    Corrected this for you Murazor.

    Goldammo, a ammo only users can afford which put money in this game, is pay to win.
    But some guys will disagree here, because linear thinking ppl usually only agree with goldammo for gold is pay to win.

    By the way it does make the game static and one class obsolete.

    Liked by 1 person

    1. well you dont have to put money in the game to use goldammo regularly… just get in a half decent clan (requires you to be half decent) that runs battlepayments every other day. 50% extra credits for a game and then play tier 6 SH like crazy -> big profit -> credits for goldammo.

      Liked by 1 person

  5. Is7 having bad gun? LOL, the is7 has very good armor and mobility, of course it needs a derpy gun. Since it fights in close range and have 490 alpha and 250mm AP pen, it doesnt need good gun handling. Stupid people who complain. Imagine playing a Kv4 with only AP in a tier 10 game, and then speak about “abysmal”.-

    Liked by 2 people

    1. lol, I play my KV4 with only AP in tier 10 games and do pretty well all the time, plus bouncing even JpzE100’s shoots on me =P
      idk what is the real problem here =P

      Like

  6. “– The IS-7 is a pain. It seems to have decent armor, but the gun is abysmal.
    – It will be changed as well, regarding the IS-7 I can say that it’s balancing will be done carefully since it’s owned by very many people.”

    But massively changing the batchat is no problem. Ayy lmao

    Liked by 1 person

  7. Looks like a arty scum stun mechanic is accepted… awaiting for a full demise of once a good game and useless wg staff at an end of unemployment cue.

    Like

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