PT – 0.5.9 Ship Changes


  • Warspite: deeper draft – improves survivability; Also receives improved model
  • Atlanta: Radar consumable added: Range: 8.5 km; Active For: 25 seconds; Reload Time (Surveillance Radar I): 360 seconds; Reload Time (Surveillance Radar II): 240 seconds; Number of Charges: 2 (Surveillance Radar I)/3 (Surveillance Radar II)
  • Tirpitz: we revised the dimensions of the bulkheads in her forward and aft ends. Now the armor runs from side to side of the ship while previously it protected the citadel only. Now it will be impossible to hit her citadel with a shell that bypasses slopes of the deck and transverse armor protection of the citadel
  • Omaha and Marblehead: for these ships, thickness of the casemate bulkheads was increased from 6 to 10 mm for the casemate closest to the forward end of the ship
  • Phoenix: casemate armor was extended from 10 mm to 13 mm
  • Pensacola and Baltimore: we fixed the error in their armor models where barbettes of the first main turret had not extended to the magazine deck. Now the armor layout of these in-game models is more historically accurate
  • Mogami: small inconsistencies in armor of her barbettes were corrected and the middle of her hull was modeled with more detail
  • Krasnyi Krym: torpedo range has been increased from 3,7 to 5 km, as the previous characteristics were not in line with the ship’s competitors on tier VI.
  • US Battleships – Increased chance of bounces from bow or stern (Seb: this line was removed later from the thread though… hmm)

3 thoughts on “PT – 0.5.9 Ship Changes

  1. I just took a step back, like seeing WoWs for the first time.
    Am I the only who has the impression that something is going into a wrong direction:
    So Torps are unlimited vs Radar is a consumable?

    Sorry but this just does not feel right, the way WG does balancing will amount to serious issues long term …
    (also consider that accuracy is used for balancing purposes too …)

    “thining out loud”


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