Sandbox Q&A – 15th June 2016

Thanks Vlad

– Are there many people applying, or is this under NDA? – Yes, many;
– Will SPG’s stun allied tanks too? – Yes;
– And what is the purpose of tier 10 SPG then? Except for engineer achievement? – Dealing damage and stunning;
– And what will the difference between tier 8 “damage and stun” and tier 10 “damage and stun” be? – Same as it is now;
– The 261 has a smaller caliber and thus less damage than the 212. It was meant to shoot AP with relatively high precision and ROF. Now it only has ROF as advantage. Any changes in tech trees due to balance? – Not planned yet, but possible, but not connected to the rebalance, but to improve the logic of research;
– So tier 10 arty which previously dealt 1k-1,5k damage will now deal 300-500, and tier 8 arty which dealt 500-800 damage will now deal 100-300? I’m not even talking about arty below tier 8, no sense even shooting with that; – Splash damage will be increased, there will be additional earnings for stunning;
– What about XP for tanking? “Will come”, when will it though? In Sandbox? – Not in Sandbox, but will come for sure;
– Are you not afraid of ruining the game economy? – We actually are;
– What’s there to test actually? – Testing is aimed at the game process and balance, depending on which changes are successful, economics will be adjusted;
– Are you not afraid of stunned tanks being so uncomfortable to play that arty will be hated even more? Crits of all crew members for 20 seconds is quite unpleasant; – We decided that this variant is better than recieving large damage at once;
– Arty will have a splash of 800qm, then one arty can stun 2-3 tomatos migrating through a corridor, two artys can make the stun continous. Didn’t you hear about Bishop or Bert platoons? – You take the maximum possible splash radius of an artillery piece and project it on small-caliber pieces, why?
– How will premiums feel with the incoming nerfs/buffs? – Good, as they do now;
– Loss of penetration now starts at 50m, instead of 150m? – Instead of 100m;
– When I was playing the Maus and angling my turret 30-45°, the only thing I was hearing were HEAT rounds hissing while penetrating the “cheeks”, everything else ricochets, so you underestimate HEAT rounds; – HEAT parameters will also be reviewed;
– What about teamdamage which was caused by allies being in the 30m splash? – 15m max;
– What’s the big deal about teamdamage in the game? – “Like in real life”;
– Do tanks disappear in real life in the field? Does a track require 15s to repair in real life? – Conditions are in the game, you can’t live without them, but we don’t want to cancel out all elements from reality;
– Each shot from an SPG means an incredible penalty because of teamdamage; – We’ll take that into account;
– This is just the first interation and it’s tier 10 only, I’m thinking about FV304, leFH and others, will they cause any kind of damage? – Yes;
– Do you plan together with the vehicle stats to rebalance perks and equipment? – Later, else we would pull on too many levers at once;
– You already do with the MM and map changes; – MM and maps will also be worked on;

Advertisements

16 thoughts on “Sandbox Q&A – 15th June 2016

  1. – Are you not afraid of stunned tanks being so uncomfortable to play that arty will be hated even more? Crits of all crew members for 20 seconds is quite unpleasant; – We decided that this variant is better than recieving large damage at once;

    – Do tanks disappear in real life in the field? Does a track require 15s to repair in real life?
    Warthunder blob spotted. Also probably on ultra low Q with red textures.

    Liked by 2 people

  2. honestly the new arty sounds good.

    i’ll find out later when i try it.

    wonder if i should set up my old twitch account to stream it…or just use steam’s built in…

    Liked by 1 person

  3. – Are you not afraid of stunned tanks being so uncomfortable to play that arty will be hated even more? Crits of all crew members for 20 seconds is quite unpleasant; – We decided that this variant is better than recieving large damage at once;

    Fuck me. I hate losing shitload of health to a clicker but having 20s crit to ALL CREW (atleast according to this Q&A) every 30-45s would be pretty shitty aswell.

    They really should implement a mechanic where if you hit target in arty multiple times in a row, DMG or crit duration shortens. Fuck XVM cunts and focusing merons who doesn’t see two tier higher HT near me and continues to shoot me.

    Liked by 1 person

    1. i’d rather be disabled for 20 secounds, and then have 25 secounds to gtfo

      than to die insantly and have to go to garage.

      or to lose half my tanks hp, and modules, and then die to enemy fire.

      at least this way, crew disabled won’t stop me from moving. its not as bad as if the crew was knocked out, meaning i can still get to safety

      thing is, i’m used to getting 1 or 2 shot by arty 4/7 games i play. because i play agressively and so am usually always lit. even if its just peek and poke 50m from the enemy.

      so a 20 sec “shell shock” is much preferable.

      Like

      1. The thing is, even with 1 HP you can still go sit on a redline and be useful. Hit your shots and penetrate. You can’t play aggressively and you rely on your team but you can still play.

        Tank with dead (in this order how much it sucks) gunner, commander, loader, driver is shit, doesn’t matter if it’s full HP and not. It sucks in front line if your commander/loader/driver is dead, because you can’t spot, you don’t know when you are spotted, everyone can rush you and circle you. And you cannot redline because you can’t hit anything, you don’t know when you’re spotted, you don’t have DPM to be atleast half-decent support.

        Only consolation might be JOAT skill affecting this. It would be cool if I could pick something like “anti-arty” skill, that would make my tank playable.

        Like

        1. yeah but its a temporary “shell shock” isn’t it

          plus commander skill “jack of all trades”

          and last i checked commander being dead or not u still got 6th sense o.o

          Like

          1. Well yes it is temporary but the focusing on one tank issue will be here, like with FV304/lefh. Whether it’s because of XVM, because the player is so stupid he can’t reaim on other target or he’s just a cunt that wants you to lose modules.

            Yeah I said JOAT (jack of all trades 🙂 ) will hopefully affect this, they could change it slightly so it’s more helpful against those kinds of stuns.

            And dead commander doesn’t have sixth sense. Even today I died w/o getting spotted (aka 6th sense didn’t go off) after losing 95% of my HP to 1 arty shot, that happened in the first minute. On himmelsdorf.

            Like

              1. No no, I meant some arties might get as annoying as those little shits.

                Something like M53/55, I expect reload to be at rougly 40 seconds and stun duration about 15-20. In some prolonged engagements on open maps, like Malinovka hill fight, you are gonna be “stunned” half the time really. Something like FV and lefh does now.

                And no, I don’t really have a problem with FV, it’s annoying only when I grind new lines and I have shitty crew w/o 100% repairs (or any repairs often lol). It not having range to cover the whole map is good, since you can run away in a fast tank.

                Like

                1. and thats why its not on live server.
                  if 15-20 secounds is to long, they’ll modify it.

                  hence it being on sandbox.

                  Like

  4. Stunning sound AWFUL. If I”m shot and I can at least react, loosing the ability to react in an FPS is game breaking. Balance 2.0 is starting to sound like WG death blow.

    Like

    1. not like that
      when your “Stunned” your just a bit less accurate, slower, and slower to reload

      as if some of your crew died(but not as bad penalties)

      you can still move, fire, etc

      Like

  5. They should just give them flash and/or smoke shells as another way to support rather than doing these stun damages (smoke exist in WoWs so I think they should be able to do that. They could also give this to LT as well), they would be an unique feature which add depth to the game. Or just do both.

    Like

  6. i think 20s of crew debuffing is a little too long is say 15 would be more reasonable although they could make the stun depend on caliber which would be interesting so t92 stuns for 20s cgc for 18 and say something like the gw tiger stuns for about 15 thatd mean the french 155 artys would do say 10s of stunning but fire more often so in theory could stun tanks more often and where the team needs them to but wouldnt have the splash. i think that would be pretty cool.

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s