WoWS TAP Q&A IV – Chosen Questions

I picked the questions from bottom to top this time. I am also feeling worried about the blog right now. The only way you can help me feel okay again is to help share the blog on other WoT sites (defunct WoT blogs that still have views, forums, non-English places). TAP is still not known about yet/barely known in the WoT/WoWS game communities.

1.Are there plans to add two different types of premium camouflage for premium ships so that they can be painted to give different bonuses (avoidance or stealth)?
2.Are there any plans for purchasable ports or will they be added for free in updates from time to time?
3.Are you planning on adding marks of excellence(or whatever the warships version is) to the game?
4.What do you think of the current state of Yamato vs Montana? (Yamato performing way better than it’s american counterpart)? Will there be changes?
5.Will fighters be given an option to carry anti ship rockets with a reduced speed till used?
6.How about different ammunition in different turrets, a way to load HE in one turret and AP in another?
7.At high resolutions(4k for example) it is nearly impossible to play because the UI does not scale up, but remains the same amount of pixels, making it appear super small, are there any plans to address this?
8.What can you tell us about karma? They are the statistics that you can communicate and your conclusions?
9.Is there the posibility of adding skills to AA and the minor cannons on ships. Like boosted accuracy, range, or dmg of the guns? Or even better, make AA shoot torpedoes with low accuracy? It would help Arkansas/Albany and so on.
10.Will the ability to manual drop 6 torpedoes 500m next to a BB to instakill it (because it is a BB and cannot evade in time) ever be nerfed/adjusted? Especially in high tiers where you can drop 8 or 12 torpedoes…
11.We know we will see more ARP ships when it will be declared a success. Will we ever see a ARP Yamato?
12. Do you see the PVE Co-op mode as a training ground to test the ships or to grind stock ships to unlock/equip better modules?
13.Is ranked matchmaking actually random or somehow based off of a players stats?
14.Will ammo or repair costs be exempted from PvE mode like in Armored Warfare (consumables still cost)?
15. Is it possible to just add incomplete lines if there are no suitable ships to fill a certain tier? Like Armored Warfare does with tanks?
16. Instead of nerfing jet airraft speed, why not give Midway and those ships propeller aircraft?
17. Sweden can make a destroyer line. Can we expect this before or after initial British, French and Italian trees?
18. are there any plans for another Kamikaze R style mission in the future because its surprisingly enjoyable to complete these tasks and get a ship as a reward 🙂 (much more fun in my opinion than wots personal missions which are so grindy and inconsistent)
19.Any news about the Tone?
20.Would you ever consider features from other navy games like Navyfield or Steel Ocean?
21.Would you be able to share an approximate number of players playing wows worldwide?
22. What do you think about the Wows Playerbase? Substantial, growing ?
23. Any thoughts about a second IJN and US CV line?
24. What’s the future plans for CVs?
25. Any more maps in planning? Maybe Gibraltar Straight, Halong Bay or Bay of Leyte style?
26. The so called “Reichkriegsflagge” is in the flag.dss file and also mapped via the flags.atlas file in the same directory. (on the picture alongside the current germany flag http://i.imgur.com/I8x9n90.jpg). Why is it in the client if you are saying that you don’t want to add it?
27.Regarding the “Reichkriegsflagge”: Could we achive some sort of compromise where you still deliver the game without it but letting the users modify the flags more freely because you copied the current germany flag over the other 2 existing ones that are not used and change the variables for the ships that are affected like Emden, Dresden and so on?
28. In the dev bulletin about the next major Patch 0.5.3 you were talking about that you will be able to fight against undesirable mods more effectively. Which mods are “undesirable” except aim assist mods that are of course undesirable?
29. Couldn’t you just add basic tutorials plus several advanced ones and nerf the OP sealclub ships (Umikaze, Wakatake, damn St Louis,..) that ruin the newb experience instead?
30. Could the current game engine support VERY big maps “à la Planetside 2”, where flotillas would fight for territories, assault islands with amphibious landings to take their control and benefit from their airports/ports/fortifications/respawn bases, etc… ?
31: Could the Katori be able to use it’s plane? That would be cool, even if it was useless.
32: Sims buffs were welcome, but it’s still awfully supbar. Any plans to buff it again and make it as good as Blyskawica/bring it closer of its former glory? (better shell speed, hp, turret hp,…)
Or even to downtier it with a compensation?
33: Changes in 0.5.3 will globally buff some ships’ AA and nerf others. Moreover, a lot of cruisers will lose the AFT skill range bonus. Are they plans to compensate those changes, the way you did for Albany and Kutuzov?
Especially for what concerns premiums ships, which shouldn’t be nerfed according to WG policy (Yubari, Murmansk and maybe Warspite’s AA, etc…).
34.Will there be an American Premium that can be used for leveling the captain?
35.Will there be at least one italian and french premium ship during 2016?
36. Will the WoWs game client will be localized in other languages lilke WoT and WoWp in the near future?
37. When (if ever) can we mod the Python scripts?
38- Are there plans for the Devs at the St.Petersburg office to interact with more players from outside Russia than just Russian players only? (p.s: the Community Managers from NA&EU are doing mediocore job on keeping communicating with players)
39- Will there be major upgrades to the BigWorld game engine this year to enable more game features such as destructible land objects ,weathers…etc?
40-Do the Devs have any confidences on making the game a little little little bit more complex (not asking for War Thunder like complexity) ?Currently,many of the game mechanics are too simplified , ex; aiming,damage control party mechanics,AA mechanics ….etc.
41-.Its confirmed the RU cruisers,Germany BBs and RN cruisers will be released this year.Are there plans to introduce more branches other than the mentioned ones this year?
42-Do the Devs have any alternative plans to replace the very restricted and game breaking of the current CV load out system?
43-Any ETA info of AP bomb for CV DBs this year ?